foxnne
5920d62e4d
hopefully fixed content builder errors
2019-09-21 20:12:30 -05:00
foxnne
a63ff0184b
Remove mgcb and shift default texture to new path
2019-09-21 17:01:18 -05:00
foxnne
5b31d71eaa
Merge changes from upstream
2019-09-21 17:00:44 -05:00
Mike
8712e57f07
release build fix
2019-09-20 23:12:31 -07:00
Mike
e97423d34f
windows support from PR 3
2019-09-20 23:03:36 -07:00
Mike
6b0765a8a2
no more zlib
2019-09-20 22:32:57 -07:00
Mike
f1b2278849
new scene and game template
2019-09-20 22:26:15 -07:00
Mike
ab8debb952
new folder structure for content
2019-09-20 22:25:59 -07:00
Mike
500f1e4420
minor cleanup of Game
2019-09-19 16:42:47 -07:00
Mike
9470148057
pixel art helper added and commented out
2019-09-16 22:20:17 -07:00
foxnne
d36e9c03b2
Update ContentPathGenerator.tt (PascalCase)
2019-09-12 11:54:44 -05:00
Mike
8b3bd76f9e
fixes for PascalCase
2019-09-07 22:39:37 -07:00
foxnne
4f8a7af367
Updated DefaultScene.cs
...
Hopefully now have all the camelCases covered...
2019-09-07 20:46:43 -05:00
foxnne
64673dbf49
Removed PATH setting for msbuild and updated for PascalCase.
2019-09-07 17:12:24 -05:00
foxnne
2c926361e4
Update DemoComponent.cs
...
Accidentally left in a testing name...
2019-09-02 22:07:14 -05:00
foxnne
3e5a7e6a78
Nearly finalized, added back all the osx compatibility.
...
Hopefully this now works with both OSX and Windows... I tried to create platform specific properties everywhere I could. All Windows build tasks for VSCode seem to be working correctly now.
2019-09-02 17:49:21 -05:00
Mike
3e0088aabf
hide FNA libs from Visual Studio
2019-03-04 17:43:59 -08:00
Mike
65cf0df366
fixed some bugs in the T4 file
2019-02-26 23:55:58 -08:00
Mike
5a2508550d
include persistence project
2019-02-22 21:12:35 -08:00
Mike
6d619a4ee9
kill the damn target portion of the path to match the csproj files
2019-02-19 23:27:35 -08:00
Mike
cabcc26e0e
fix paths for Content Pipeline tool
2019-02-19 22:12:54 -08:00
prime31
dbf6e99794
add DemoComponent to DefaultScene
2019-02-19 10:38:07 -08:00
prime31
6740dbd4e1
Create DemoComponent.cs
2019-02-19 10:36:23 -08:00
Mike
e689a13d70
move Scene code into a class
2019-02-18 22:46:59 -08:00
Mike
a64bc8356d
pub static
2019-02-18 22:33:29 -08:00
Mike
a2605cbb3f
fixed references for the Pipeline tool
2019-02-18 20:36:15 -08:00
Mike
624c8aaf7a
include Nez built-ins
2019-02-18 07:11:26 -08:00
Mike
2e933229b1
move to using Nez instead of Nez.FNA
2019-02-17 13:10:10 -08:00
Mike
ef9814253c
switch to new ImGuiManager
2019-02-17 01:13:43 -08:00
Mike
d0572471ff
push everything up one directory so vs code works more betters
2019-02-14 20:11:05 -08:00
Mike
7f05b2a1ec
dont allow dragging windows besides from title bar
2019-02-14 18:59:45 -08:00
Mike
26251573a8
remove debug code
2019-02-14 18:57:57 -08:00
Mike
6ebd635a61
cleanup the ImGui code stuffs
2019-02-14 17:34:19 -08:00
Mike
1f1ef82697
move to using nuget for ImGui.NET
2019-02-14 14:36:47 -08:00
Mike
00a70f8f1e
MG content builder working in VS now too
2019-02-13 18:27:08 -08:00
prime31
a652c155ab
bump to .NET 4.7.1
2019-02-13 10:20:46 -08:00
Mike Desaro
943ea5d88a
nothing but some cleanup here
2019-02-13 09:49:02 -08:00
Mike
b2a1c60372
make slick the install process
2019-02-12 22:48:11 -08:00
Mike
5b29f8e3cc
Visual Studio support
...
add renderer to project
2019-02-12 20:58:13 -08:00
Mike
ed4a035574
ImGui up and running
2019-02-12 20:02:04 -08:00
Mike
c92299c546
handle .gitignore
2019-02-12 16:08:21 -08:00
Mike
4e5f94d27a
T4 template processing task added
2019-02-11 22:42:31 -08:00
Mike
3952da3a60
better mac vs linux detection for lib copy phase
2019-02-11 17:01:26 -08:00
Mike
614b636c0a
got this pretty solidly setup now
2019-02-10 22:04:48 -08:00
Mike
4a49a86ae7
getting closer to zero config
2019-02-10 19:59:53 -08:00
Mike
5e618eca79
easier setup process
...
added MG Pipeline tool support
2019-02-10 17:48:25 -08:00
prime31
f8654f8b11
fix path to dxc
2019-02-08 22:33:50 -08:00
Caleb Cornett
16380be6d2
Don't copy over the placeholder txt file
2018-10-11 16:17:25 -04:00
Caleb Cornett
4352abcd50
Added something into the Content directory
2018-10-11 15:48:22 -04:00
Caleb Cornett
8edae2cf04
Debugger now uses the DYLD_LIBRARY_PATH
2018-10-09 12:32:33 -04:00