add DemoComponent to DefaultScene

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prime31 2019-02-19 10:38:07 -08:00 committed by GitHub
parent 4f6475d3f0
commit dbf6e99794
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@ -1,3 +1,5 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Nez;
using Nez.ImGuiTools;
@ -7,11 +9,16 @@ namespace project_name
{
public override void initialize()
{
setDesignResolution( Screen.width, Screen.height, Scene.SceneResolutionPolicy.None );
setDesignResolution(Screen.width, Screen.height, Scene.SceneResolutionPolicy.None);
addRenderer(new DefaultRenderer());
var logo = content.Load<Microsoft.Xna.Framework.Graphics.Texture2D>("nez-logo-black");
createEntity("demo imgui draw commands")
.setPosition(new Vector2(150, 150))
.addComponent<DemoComponent>()
.addComponent(new PrototypeSprite(20, 20));
var logo = content.Load<Texture2D>("nez-logo-black");
createEntity("logo")
.setPosition(Screen.center)
.addComponent(new Nez.Sprites.Sprite(logo));