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https://github.com/prime31/FNA-VSCode-Template.git
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new scene and game template
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@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Nez;
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using Nez.Sprites;
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namespace project_name
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{
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@ -10,8 +11,6 @@ namespace project_name
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{
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SetDesignResolution(Screen.Width, Screen.Height, Scene.SceneResolutionPolicy.None);
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AddRenderer(new DefaultRenderer());
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CreateEntity("demo imgui draw commands")
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.SetPosition(new Vector2(150, 150))
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.AddComponent<DemoComponent>()
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@ -20,7 +19,7 @@ namespace project_name
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var logo = Content.Load<Texture2D>("nez-logo-black");
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CreateEntity("logo")
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.SetPosition(Screen.Center)
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.AddComponent(new Nez.Sprites.Sprite(logo));
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.AddComponent(new SpriteRenderer(logo));
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}
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}
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}
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@ -8,24 +8,22 @@ namespace project_name
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public Game1() : base()
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{
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// uncomment this line for scaled pixel art games
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//Environment.SetEnvironmentVariable("FNA_OPENGL_BACKBUFFER_SCALE_NEAREST", "1");
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// System.Environment.SetEnvironmentVariable("FNA_OPENGL_BACKBUFFER_SCALE_NEAREST", "1");
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}
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override protected void Initialize()
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{
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base.Initialize();
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#if DEBUG
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System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
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#endif
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Scene = new DefaultScene();
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#if DEBUG
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System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
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// optionally render Nez in an ImGui window
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var imGuiManager = new ImGuiManager();
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Core.RegisterGlobalManager(imGuiManager);
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#if DEBUG
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// optionally load up ImGui DLL if not using the above setup so that its command gets loaded in the DebugConsole
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//System.Reflection.Assembly.Load("Nez.ImGui")
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#endif
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