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https://github.com/prime31/FNA-VSCode-Template.git
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release build fix
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2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
@ -10,7 +10,7 @@
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"files.exclude": {
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"**/.[^v]*": true, // hide any files that start with a '.' but keep the .vscode folder
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".vs": true, // Visual Studio settings
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"getFNA.sh": true,
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"getFNA.*": true,
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"imgui.ini": true,
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"MonoGameContent.targets": true,
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"**/obj": true,
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@ -11,13 +11,13 @@ namespace project_name
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public override void OnAddedToEntity()
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{
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// register with the ImGuiMangaer letting it know we want to render some IMGUI
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Core.GetGlobalManager<ImGuiManager>().RegisterDrawCommand(ImGuiDraw);
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Core.GetGlobalManager<ImGuiManager>()?.RegisterDrawCommand(ImGuiDraw);
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}
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public override void OnRemovedFromEntity()
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{
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// remove ourselves when we are removed from the Scene
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Core.GetGlobalManager<ImGuiManager>().UnregisterDrawCommand(ImGuiDraw);
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Core.GetGlobalManager<ImGuiManager>()?.UnregisterDrawCommand(ImGuiDraw);
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}
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void ImGuiDraw()
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