mirror of
https://github.com/prime31/FNA-VSCode-Template.git
synced 2025-10-31 21:50:44 +07:00
switch to new ImGuiManager
This commit is contained in:
parent
ba222d1dc9
commit
ef9814253c
5
.vscode/tasks.json
vendored
5
.vscode/tasks.json
vendored
@ -97,10 +97,7 @@
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"label": "Build Content",
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"type": "shell",
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"group": "build",
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"command": "mono /Applications/Pipeline.app/Contents/MonoBundle/MGCB.exe /@:Content.mgcb",
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"options": {
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"cwd": "${workspaceFolder}/project_name/CompiledContent"
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},
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"command": "msbuild /t:BuildContent",
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"problemMatcher": "$msCompile"
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},
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@ -18,9 +18,6 @@ namespace project_name
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// setup a Scene so we have something to show
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var newScene = new Scene();
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newScene.addRenderer(new DefaultRenderer());
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// optionally render Nez in an ImGui window
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newScene.finalRenderDelegate = new ImGuiFinalRenderDelegate();
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var logo = newScene.content.Load<Microsoft.Xna.Framework.Graphics.Texture2D>("nez-logo-black");
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newScene.createEntity("logo")
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@ -28,6 +25,11 @@ namespace project_name
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.addComponent(new Nez.Sprites.Sprite(logo));
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scene = newScene;
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// optionally render Nez in an ImGui window
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var imGuiManager = new ImGuiManager();
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Core.registerGlobalManager( imGuiManager );
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imGuiManager.setEnabled( true );
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}
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}
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}
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@ -1,95 +0,0 @@
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using System;
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using System.Reflection;
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using ImGuiNET;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Nez
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{
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public class ImGuiFinalRenderDelegate : IFinalRenderDelegate
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{
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public Scene scene { get; set; }
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ImGuiRenderer _imGuiRenderer;
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RenderTarget2D _lastRenderTarget;
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IntPtr _renderTargetId;
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public ImGuiFinalRenderDelegate()
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{
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_imGuiRenderer = new ImGuiRenderer( Core.instance );
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_imGuiRenderer.rebuildFontAtlas();
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ImGui.GetIO().ConfigWindowsMoveFromTitleBarOnly = true;
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}
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[Console.Command( "toggle-imgui", "Toggles the Dear ImGui renderer" )]
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static void toggleImGui()
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{
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if( Core.scene.finalRenderDelegate == null )
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Core.scene.finalRenderDelegate = new ImGuiFinalRenderDelegate();
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else
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Core.scene.finalRenderDelegate = null;
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}
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void layoutGui()
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{
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ImGui.ShowDemoWindow();
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var maxSize = new System.Numerics.Vector2( _lastRenderTarget.Width, _lastRenderTarget.Height );
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var minSize = maxSize / 4;
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maxSize *= 4;
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unsafe
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{
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ImGui.SetNextWindowSizeConstraints( minSize, maxSize, data =>
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{
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var size = ( *data ).CurrentSize;
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var ratio = size.X / _lastRenderTarget.Width;
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( *data ).DesiredSize.Y = ratio * _lastRenderTarget.Height;
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} );
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}
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ImGui.SetNextWindowPos( new System.Numerics.Vector2( 0, 0 ), ImGuiCond.FirstUseEver );
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ImGui.PushStyleVar( ImGuiStyleVar.WindowPadding, new System.Numerics.Vector2( 0, 0 ) );
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ImGui.Begin( "Game Window" );
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ImGui.Image( _renderTargetId, ImGui.GetContentRegionAvail() );
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ImGui.End();
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ImGui.PopStyleVar();
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}
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#region IFinalRenderDelegate
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public void handleFinalRender( RenderTarget2D finalRenderTarget, Color letterboxColor, RenderTarget2D source, Rectangle finalRenderDestinationRect, SamplerState samplerState )
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{
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if( _lastRenderTarget != source )
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{
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// unbind the old texture if we had one
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if( _lastRenderTarget != null )
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_imGuiRenderer.unbindTexture( _renderTargetId );
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// bind the new texture
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_lastRenderTarget = source;
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_renderTargetId = _imGuiRenderer.bindTexture( source );
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}
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Core.graphicsDevice.setRenderTarget( finalRenderTarget );
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Core.graphicsDevice.Clear( letterboxColor );
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_imGuiRenderer.beforeLayout( Time.deltaTime );
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layoutGui();
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_imGuiRenderer.afterLayout();
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}
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public void onAddedToScene()
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{ }
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public void onSceneBackBufferSizeChanged( int newWidth, int newHeight )
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{ }
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public void unload()
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{ }
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#endregion
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}
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}
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221
project_name/ImGui/ImGuiManager.cs
Normal file
221
project_name/ImGui/ImGuiManager.cs
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@ -0,0 +1,221 @@
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using Nez;
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using ImGuiNET;
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using Microsoft.Xna.Framework;
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using System;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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namespace Nez
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{
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public class ImGuiManager : GlobalManager, IFinalRenderDelegate, IDisposable
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{
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public Scene scene { get; set; }
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public List<Action> drawCommands = new List<Action>();
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public ImGuiRenderer renderer { get; private set; }
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RenderTarget2D _lastRenderTarget;
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IntPtr _renderTargetId;
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bool _isGameWindowFocused;
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public ImGuiManager( string pathToFontFile, float fontSizePixels )
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{
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renderer = new ImGuiRenderer( Core.instance );
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if( pathToFontFile != null )
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ImGui.GetIO().Fonts.AddFontFromFileTTF( pathToFontFile, fontSizePixels );
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renderer.rebuildFontAtlas();
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Core.emitter.addObserver( CoreEvents.SceneChanged, onSceneChanged );
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}
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public ImGuiManager() : this( null, -1 )
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{}
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void onSceneChanged()
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{
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// when the Scene changes we need to rewire ourselves up as the IFinalRenderDelegate in the new Scene
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// if we were previously enabled
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drawCommands.Clear();
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if( enabled )
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onEnabled();
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}
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/// <summary>
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/// this is where we issue any and all ImGui commands to be drawn
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/// </summary>
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void layoutGui()
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{
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for( var i = drawCommands.Count - 1; i >= 0; i-- )
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drawCommands[i]();
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ImGui.ShowDemoWindow();
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if( _lastRenderTarget == null )
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return;
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var maxSize = new System.Numerics.Vector2( _lastRenderTarget.Width, _lastRenderTarget.Height );
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var minSize = maxSize / 4;
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maxSize *= 4;
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unsafe
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{
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ImGui.SetNextWindowSizeConstraints( minSize, maxSize, data =>
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{
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var size = ( *data ).CurrentSize;
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var ratio = size.X / _lastRenderTarget.Width;
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( *data ).DesiredSize.Y = ratio * _lastRenderTarget.Height;
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} );
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}
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ImGui.SetNextWindowPos( new System.Numerics.Vector2( 0, 0 ), ImGuiCond.FirstUseEver );
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ImGui.PushStyleVar( ImGuiStyleVar.WindowPadding, new System.Numerics.Vector2( 0, 0 ) );
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ImGui.Begin( "Game Window" );
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_isGameWindowFocused = ImGui.IsWindowFocused();
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//Nugget.InputDisplay.cursorScreenPos = new Vector2( ImGui.GetCursorScreenPos().X, ImGui.GetCursorScreenPos().Y );
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//Nugget.InputDisplay.scaleX = ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width;
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//Nugget.InputDisplay.scaleY = ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height;
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//Debug.log( $"window pos: {ImGui.GetWindowPos()}" );
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//Debug.log( $"avail size: {ImGui.GetContentRegionAvail()}" );
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//Debug.log( $"rt {_lastRenderTarget.Width} x {_lastRenderTarget.Height}" );
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//Debug.log( $"scaleX: {ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width}" );
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//Debug.log( $"scaleY: {ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height}" );
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//Debug.log( ImGui.GetWindowSize() - ImGui.GetContentRegionAvail() );
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//Debug.log( $"titleHeight: {titleHeight}" );
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//Debug.log( $"screenPos: {ImGui.GetCursorScreenPos()}" );
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ImGui.Image( _renderTargetId, ImGui.GetContentRegionAvail() );
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ImGui.End();
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ImGui.PopStyleVar();
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}
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#region Public API
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/// <summary>
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/// registers an Action that will be called and any ImGui drawing can be done in it
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/// </summary>
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/// <param name="drawCommand"></param>
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public void registerDrawCommand( Action drawCommand )
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{
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drawCommands.Add( drawCommand );
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}
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/// <summary>
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/// removes the Action from the draw commands
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/// </summary>
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/// <param name="drawCommand"></param>
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public void unregisterDrawCommand( Action drawCommand )
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{
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drawCommands.Remove( drawCommand );
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}
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/// <summary>
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/// adds the font to the atlas and regenerates it
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/// </summary>
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/// <param name="pathToFontFile"></param>
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/// <param name="fontSizePixels"></param>
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/// <returns></returns>
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public ImFontPtr addFontAndRegenerateAtlas( string pathToFontFile, float fontSizePixels )
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{
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var fontPtr = ImGui.GetIO().Fonts.AddFontFromFileTTF( pathToFontFile, fontSizePixels );
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renderer.rebuildFontAtlas();
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return fontPtr;
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}
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#endregion
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#region GlobalManager Lifecycle
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public override void onEnabled()
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{
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Core.scene.finalRenderDelegate = this;
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}
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public override void onDisabled()
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{
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Core.scene.finalRenderDelegate = null;
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}
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public override void update()
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{
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renderer.beforeLayout( Time.deltaTime );
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layoutGui();
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}
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#endregion
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#region IFinalRenderDelegate
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public void handleFinalRender( RenderTarget2D finalRenderTarget, Color letterboxColor, RenderTarget2D source, Rectangle finalRenderDestinationRect, SamplerState samplerState )
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{
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if( _lastRenderTarget != source )
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{
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// unbind the old texture if we had one
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if( _lastRenderTarget != null )
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renderer.unbindTexture( _renderTargetId );
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// bind the new texture
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_lastRenderTarget = source;
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_renderTargetId = renderer.bindTexture( source );
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}
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Core.graphicsDevice.setRenderTarget( finalRenderTarget );
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Core.graphicsDevice.Clear( letterboxColor );
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renderer.afterLayout();
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}
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public void onAddedToScene()
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{ }
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public void onSceneBackBufferSizeChanged( int newWidth, int newHeight )
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{ }
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public void unload()
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{ }
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#endregion
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#region IDisposable Support
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bool _isDisposed = false; // To detect redundant calls
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protected virtual void Dispose( bool disposing )
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{
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if( !_isDisposed )
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{
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if( disposing )
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{
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Core.emitter.removeObserver( CoreEvents.SceneChanged, onSceneChanged );
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}
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_isDisposed = true;
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}
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}
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void IDisposable.Dispose()
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{
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Dispose( true );
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}
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#endregion
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[Console.Command( "toggle-imgui", "Toggles the Dear ImGui renderer" )]
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static void toggleImGui()
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{
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// install the service if it isnt already there
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var service = Core.getGlobalManager<ImGuiManager>();
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if( service == null )
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{
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service = new ImGuiManager();
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Core.registerGlobalManager( service );
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}
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service.setEnabled( !service.enabled );
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}
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}
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}
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@ -9,10 +9,12 @@ using System.Runtime.InteropServices;
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namespace ImGuiNET
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{
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/// <summary>
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/// ImGui renderer for use with XNA-likes (FNA and MonoGame)
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/// ImGui renderer for use with XNA-likes (FNA & MonoGame)
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/// </summary>
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public class ImGuiRenderer
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{
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public ImFontPtr defaultFontPtr { get; private set; }
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// Graphics
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BasicEffect _effect;
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RasterizerState _rasterizerState;
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@ -29,7 +31,7 @@ namespace ImGuiNET
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int _indexBufferSize;
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// Textures
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Dictionary<IntPtr, Texture2D> _loadedTextures;
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Dictionary<IntPtr, Texture2D> _loadedTextures = new Dictionary<IntPtr, Texture2D>();
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int _textureId;
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IntPtr? _fontTextureId;
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@ -52,10 +54,7 @@ namespace ImGuiNET
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new VertexElement( 16, VertexElementFormat.Color, VertexElementUsage.Color, 0 )
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);
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var context = ImGui.CreateContext();
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ImGui.SetCurrentContext( context );
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_loadedTextures = new Dictionary<IntPtr, Texture2D>();
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ImGui.SetCurrentContext( ImGui.CreateContext() );
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_rasterizerState = new RasterizerState()
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{
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@ -79,6 +78,9 @@ namespace ImGuiNET
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{
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// Get font texture from ImGui
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var io = ImGui.GetIO();
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defaultFontPtr = ImGui.GetIO().Fonts.AddFontDefault();
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io.Fonts.GetTexDataAsRGBA32( out byte* pixelData, out int width, out int height, out int bytesPerPixel );
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// Copy the data to a managed array
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@ -187,8 +189,6 @@ namespace ImGuiNET
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ImGui.GetIO().AddInputCharacter( c );
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};
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///////////////////////////////////////////
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ImGui.GetIO().Fonts.AddFontDefault();
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}
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/// <summary>
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