remove debug code

This commit is contained in:
Mike 2019-02-14 18:57:57 -08:00
parent 6ebd635a61
commit 26251573a8

View File

@ -50,20 +50,6 @@ namespace Nez
ImGui.PushStyleVar( ImGuiStyleVar.WindowPadding, new System.Numerics.Vector2( 0, 0 ) );
ImGui.Begin( "Game Window" );
Nugget.InputDisplay.cursorScreenPos = new Vector2( ImGui.GetCursorScreenPos().X, ImGui.GetCursorScreenPos().Y );
Nugget.InputDisplay.scaleX = ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width;
Nugget.InputDisplay.scaleY = ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height;
//Debug.log( $"window pos: {ImGui.GetWindowPos()}" );
//Debug.log( $"avail size: {ImGui.GetContentRegionAvail()}" );
//Debug.log( $"rt {_lastRenderTarget.Width} x {_lastRenderTarget.Height}" );
//Debug.log( $"scaleX: {ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width}" );
//Debug.log( $"scaleY: {ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height}" );
//Debug.log( ImGui.GetWindowSize() - ImGui.GetContentRegionAvail() );
//Debug.log( $"titleHeight: {titleHeight}" );
//Debug.log( $"screenPos: {ImGui.GetCursorScreenPos()}" );
ImGui.Image( _renderTargetId, ImGui.GetContentRegionAvail() );
ImGui.End();