diff --git a/project_name/ImGui/ImGuiFinalRenderDelegate.cs b/project_name/ImGui/ImGuiFinalRenderDelegate.cs index 4d70719..8f2dbf7 100644 --- a/project_name/ImGui/ImGuiFinalRenderDelegate.cs +++ b/project_name/ImGui/ImGuiFinalRenderDelegate.cs @@ -50,20 +50,6 @@ namespace Nez ImGui.PushStyleVar( ImGuiStyleVar.WindowPadding, new System.Numerics.Vector2( 0, 0 ) ); ImGui.Begin( "Game Window" ); - Nugget.InputDisplay.cursorScreenPos = new Vector2( ImGui.GetCursorScreenPos().X, ImGui.GetCursorScreenPos().Y ); - Nugget.InputDisplay.scaleX = ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width; - Nugget.InputDisplay.scaleY = ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height; - - //Debug.log( $"window pos: {ImGui.GetWindowPos()}" ); - //Debug.log( $"avail size: {ImGui.GetContentRegionAvail()}" ); - //Debug.log( $"rt {_lastRenderTarget.Width} x {_lastRenderTarget.Height}" ); - //Debug.log( $"scaleX: {ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width}" ); - //Debug.log( $"scaleY: {ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height}" ); - //Debug.log( ImGui.GetWindowSize() - ImGui.GetContentRegionAvail() ); - //Debug.log( $"titleHeight: {titleHeight}" ); - //Debug.log( $"screenPos: {ImGui.GetCursorScreenPos()}" ); - - ImGui.Image( _renderTargetId, ImGui.GetContentRegionAvail() ); ImGui.End();