mirror of
https://github.com/prime31/FNA-VSCode-Template.git
synced 2025-10-31 21:50:44 +07:00
hopefully fixed content builder errors
This commit is contained in:
parent
a63ff0184b
commit
5920d62e4d
48
.vscode/tasks.json
vendored
48
.vscode/tasks.json
vendored
@ -76,6 +76,7 @@
|
||||
"command": "start",
|
||||
"args": [
|
||||
"/wait",
|
||||
"\"project_name.exe\"", //names the console window
|
||||
"${workspaceFolder}/project_name/bin/Debug/project_name.exe"
|
||||
]
|
||||
},
|
||||
@ -94,7 +95,8 @@
|
||||
"command": "start",
|
||||
"args": [
|
||||
"/wait",
|
||||
"${workspaceFolder}/project_name/bin/Release/project_name.exe"
|
||||
"\"project_name.exe\"", //names the console window
|
||||
"${workspaceFolder}/project_name/bin/Release/project_name.exe"
|
||||
]
|
||||
},
|
||||
"dependsOn": "Build (Release)",
|
||||
@ -118,6 +120,50 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
|
||||
{
|
||||
"label": "Build Content",
|
||||
"type": "shell",
|
||||
"group": "build",
|
||||
"command": "msbuild /t:BuildContent",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/project_name"
|
||||
},
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
|
||||
{
|
||||
"label": "Force Build Content",
|
||||
"type": "shell",
|
||||
"group": "build",
|
||||
"osx": {
|
||||
"command": "mono /Applications/Pipeline.app/Contents/MonoBundle/MGCB.exe /@:Content.mgcb -r",
|
||||
},
|
||||
"windows": {
|
||||
"command":"C:/Program Files (x86)/MSBuild/MonoGame/v3.0/Tools/MGCB.exe",
|
||||
"args": [
|
||||
"/@:Content.mgcb",
|
||||
"-r"
|
||||
]
|
||||
},
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/project_name/CompiledContent"
|
||||
},
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
|
||||
{
|
||||
"label": "Open Pipeline Tool",
|
||||
"type": "shell",
|
||||
"group": "build",
|
||||
"osx": {
|
||||
"command": "export MONOGAME_PIPELINE_PROJECT=${workspaceFolder}/project_name/CompiledContent/Content.mgcb && /Applications/Pipeline.app/Contents/MacOS/Pipeline"
|
||||
},
|
||||
"windows": {
|
||||
"command": "${workspaceFolder}/project_name/CompiledContent/Content.mgcb"
|
||||
},
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
|
||||
{
|
||||
"label": "Process T4 Templates",
|
||||
"type": "shell",
|
||||
|
||||
@ -11,6 +11,8 @@
|
||||
Condition=" '$(OS)' != 'Windows_NT' And '$(MonoGameInstallDirectory)' == '' And Exists('/Library/Frameworks/Mono.framework/External/xbuild/MonoGame/v3.0/MonoGame.Common.props') ">/Library/Frameworks/Mono.framework/External/xbuild</MonoGameInstallDirectory>
|
||||
<MonoGameInstallDirectory
|
||||
Condition=" '$(MonoGameInstallDirectory)' == '' ">$(MSBuildProgramFiles32)</MonoGameInstallDirectory>
|
||||
<MonoGameContentBuilderExe
|
||||
Condition="'$(MonoGameContentBuilderExe)' == ''">$(MonoGameInstallDir)Tools\MGCB.exe</MonoGameContentBuilderExe>
|
||||
<ContentOutputDir>bin/DesktopGL</ContentOutputDir>
|
||||
<ContentIntermediateDir>obj/DesktopGL</ContentIntermediateDir>
|
||||
</PropertyGroup>
|
||||
@ -38,7 +40,7 @@
|
||||
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
|
||||
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
|
||||
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
|
||||
<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MonoGameInstallDir)Tools\MGCB.exe</MonoGameContentBuilderExe>
|
||||
<!-- <MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MonoGameInstallDirectory)Tools\MGCB.exe</MonoGameContentBuilderExe> -->
|
||||
<MonoGameContentBuilderCmd>"$(MonoGameContentBuilderExe)"</MonoGameContentBuilderCmd>
|
||||
<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
|
||||
<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX'">$(MonoMacResourcePrefix)</PlatformResourcePrefix>
|
||||
@ -50,17 +52,17 @@
|
||||
<Header>/platform:$(MonoGamePlatform)</Header>
|
||||
</PropertyGroup>
|
||||
|
||||
<Error
|
||||
Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
|
||||
Condition="!Exists('$(MonoGameContentBuilderExe)')"
|
||||
/>
|
||||
|
||||
<!-- Get all Mono Game Content References and store them in a list -->
|
||||
<!-- We do this here so we are compatible with xbuild -->
|
||||
<CollectContentReferences ContentReferences="@(MonoGameContentReference)" MonoGamePlatform="$(MonoGamePlatform)">
|
||||
<Output TaskParameter="Output" ItemName="ContentReferences" />
|
||||
</CollectContentReferences>
|
||||
|
||||
<Error
|
||||
Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
|
||||
Condition="!Exists('$(MonoGameContentBuilderExe)')"
|
||||
/>
|
||||
|
||||
<Warning
|
||||
Text="No Content References Found. Please make sure your .mgcb file has a build action of MonoGameContentReference"
|
||||
Condition=" '%(ContentReferences.FullPath)' == '' "
|
||||
@ -85,7 +87,7 @@
|
||||
</CreateItem>
|
||||
</Target>
|
||||
|
||||
<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder" AfterTargets="Build" Condition=" '@(MonoGameContentReference)' != '' "
|
||||
<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder" AfterTargets="Build" Condition=" '@(MonoGameContentReference)' != '' And Exists('$(MonoGameContentBuilderExe)')"
|
||||
Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
|
||||
<CreateItem Include="%(ExtraContent.FullPath)" AdditionalMetadata="Link=$(PlatformResourcePrefix)%(ExtraContent.ContentOutputDir)%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
|
||||
Condition="'%(ExtraContent.Filename)' != ''">
|
||||
|
||||
35
getFNA.ps1
35
getFNA.ps1
@ -15,6 +15,21 @@ function checkDotnet()
|
||||
}
|
||||
}
|
||||
|
||||
function installT4 ()
|
||||
{
|
||||
if (checkDotnet) { Invoke-Expression 'dotnet tool install -g dotnet-t4' }
|
||||
}
|
||||
|
||||
function checkGit ()
|
||||
{
|
||||
try { git | Out-Null }
|
||||
catch [System.Management.Automation.CommandNotFoundException]
|
||||
{
|
||||
Write-Output "ERROR: Git is not installed. Please install git to download FNA."
|
||||
exit
|
||||
}
|
||||
}
|
||||
|
||||
function checkMsbuild ()
|
||||
{
|
||||
try { msbuild | Out-Null }
|
||||
@ -34,21 +49,6 @@ function check7zip ()
|
||||
}
|
||||
}
|
||||
|
||||
function installT4 ()
|
||||
{
|
||||
if (checkDotnet) { Invoke-Expression 'dotnet tool install -g dotnet-t4' }
|
||||
}
|
||||
|
||||
function checkGit ()
|
||||
{
|
||||
try { git | Out-Null }
|
||||
catch [System.Management.Automation.CommandNotFoundException]
|
||||
{
|
||||
Write-Output "ERROR: Git is not installed. Please install git to download FNA."
|
||||
exit
|
||||
}
|
||||
}
|
||||
|
||||
function downloadFNA()
|
||||
{
|
||||
checkGit
|
||||
@ -101,23 +101,19 @@ checkMsbuild
|
||||
|
||||
if (Test-Path "${PSScriptRoot}\FNA")
|
||||
{
|
||||
#if ((Read-Host -Prompt "Update FNA (y/n)?") -like 'y') { $shouldUpdate = true }
|
||||
$shouldUpdate = Read-Host -Prompt "Update FNA (y/n)?"
|
||||
}
|
||||
else
|
||||
{
|
||||
#if ((Read-Host -Prompt "Download FNA (y/n)?") -like 'y') { $shouldDownload = true }
|
||||
$shouldDownload = Read-Host -Prompt "Download FNA (y/n)?"
|
||||
}
|
||||
|
||||
if (Test-Path "${PSScriptRoot}\fnalibs")
|
||||
{
|
||||
#if ((Read-Host -Prompt "Redownload fnalibs (y/n)?") -like 'y') { $shouldDownloadLibs = true }
|
||||
$shouldDownloadLibs = Read-Host -Prompt "Redownload fnalibs (y/n)?"
|
||||
}
|
||||
else
|
||||
{
|
||||
#if ((Read-Host -Prompt "Download fnalibs (y/n)?") -like 'y') { $shouldDownloadLibs = true }
|
||||
$shouldDownloadLibs = Read-Host -Prompt "Download fnalibs (y/n)?"
|
||||
}
|
||||
|
||||
@ -177,5 +173,4 @@ dotnet restore "Nez/Nez.sln"
|
||||
"Building..."
|
||||
msbuild "Nez/Nez.sln"
|
||||
msbuild -t:restore $newProjectName
|
||||
msbuild -t:buildcontent $newProjectName
|
||||
msbuild "${newProjectName}.sln"
|
||||
|
||||
29
project_name/CompiledContent/Content.mgcb
Normal file
29
project_name/CompiledContent/Content.mgcb
Normal file
@ -0,0 +1,29 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:HiDef
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Newtonsoft.Json.dll
|
||||
/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.PipelineImporter.dll
|
||||
/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin nez-logo-black.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:nez-logo-black.png
|
||||
@ -16,7 +16,7 @@ namespace project_name
|
||||
.AddComponent<DemoComponent>()
|
||||
.AddComponent(new PrototypeSprite(20, 20));
|
||||
|
||||
var logo = Content.Load<Texture2D>("nez-logo-black");
|
||||
var logo = Content.LoadTexture("Textures/nez-logo-black");
|
||||
CreateEntity("logo")
|
||||
.SetPosition(Screen.Center)
|
||||
.AddComponent(new SpriteRenderer(logo));
|
||||
|
||||
@ -38,6 +38,25 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Include the CompiledContent bin (MGCB output). Copy it to the Content folder in the build. -->
|
||||
<ItemGroup>
|
||||
<Content Include="CompiledContent/bin/DesktopGL/**/*.xnb">
|
||||
<Link>Content/%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<!-- cleanup so VS looks clean -->
|
||||
<None Remove="CompiledContent\obj\**"/>
|
||||
<None Remove="CompiledContent\bin\**"/>
|
||||
<None Remove="CompiledContent\.*"/>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- MonoGames content pipeline needs this defined -->
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="CompiledContent\Content.mgcb"/>
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="../MonoGameContent.targets"/>
|
||||
|
||||
<PropertyGroup>
|
||||
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user