got this pretty solidly setup now

This commit is contained in:
Mike 2019-02-10 22:04:48 -08:00
parent 4a49a86ae7
commit 614b636c0a
10 changed files with 140 additions and 29 deletions

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@ -1,12 +1,13 @@
# FNA VSCode Template
Start new FNA projects quickly and easily with handy setup scripts, a versatile boilerplate project, and convenient Visual Studio Code integration.
Start new FNA projects with Nez quickly and easily with handy setup scripts, a versatile boilerplate project, and convenient Visual Studio Code integration.
## Features ##
- Super simple setup scripts that download and install FNA and its native libraries for you!
- Boilerplate project already included -- no need to wrestle with MSBuild configurations or writing yet another Game1 class.
- Visual Studio Code tasks for building and running your game, cleaning/restoring your project, and compiling .fx files!
- In-editor debugging support with the Mono Debugger.
- Supports Windows and macOS!
- Super simple setup scripts that download and install Nez, FNA and its native libraries for you
- Boilerplate project already included -- no need to wrestle with MSBuild configurations or writing yet another Game1 class
- Visual Studio Code tasks for building and running your game, cleaning/restoring your project, compiling .fx files and building content with the MonoGame Pipeline tool
- In-editor debugging support with the Mono Debugger
## Prerequisites ##
- [Visual Studio Code](https://code.visualstudio.com)
@ -17,17 +18,16 @@ Start new FNA projects quickly and easily with handy setup scripts, a versatile
- [7-Zip](https://www.7-zip.org) (required for Windows to decompress fnalibs)
- [Microsoft DirectX SDK (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=6812) (required for building effects -- on Mac, [you can use Wine to run this](https://github.com/AndrewRussellNet/FNA-Template#linuxmacos-installing-the-directx-sdk-on-wine))
## Setup Instructions ##
1. Download and unzip the ZIP archive.
2. Copy+paste the resulting folder to your desired project directory.
3. Run `./getFNA.sh` (macOS) or `./win_getFNA.ps1` (Windows PowerShell) to download the latest FNA and fnalibs to the directory. (You can run this script again if you want to update either FNA or the libraries at a later point.)
4. Rename `project_name` to your project's name (the folder and the csproj file)
5. Open the newly-renamed project folder (NOT the root folder!) in Visual Studio Code.
6. Do a Find+Replace for "project_name" (case sensitive!) to the new name of your project.
7. Run the "Restore Project" build task.
1. Download and unzip the ZIP archive (don't clone the repo!)
2. Copy+paste the resulting folder to your desired project directory
3. Run `./getFNA.sh` (macOS) to download the latest Nez, FNA and fnalibs to the directory. You can run this script again if you want to update either FNA or the libraries at a later point. Nez is setup as a submodule so you can update it in the normal fashion.
4. Open the newly-created and named `code-workspace` file (or open the project folder in Visual Studio Code or the top-level sln in Visual Studio)
That's it! Now you're ready to build and run the base project!
## Build Tasks ##
- **Restore Project:** Restores the .csproj. Run this before building for the first time, and run it again whenever you change the .csproj file.
- **Build (Debug/Release):** Builds the project with the specified configuration but does not run it. This also copies over everything in the Content/ subdirectory and the fnalibs.
@ -36,6 +36,7 @@ That's it! Now you're ready to build and run the base project!
- **Build Effects:** Runs `fxc.exe` on all of the `.fx` files found in the Content/ subdirectories and outputs corresponding `.fxb` files that can be loaded through the Content Manager at runtime.
- **Build Content:** Runs good old MGCB.exe on the Content.mgcb file
- **Force Build Content:** Force builds the content (MGCB.exe -r)
- **Open Pipeline Tool:** Opens the MonoGame Pipeline tool
## License and Credits ##

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@ -21,7 +21,7 @@ function downloadFNA()
echo "Downloading FNA..."
git -C $MY_DIR clone https://github.com/FNA-XNA/FNA.git --recursive
if [ $? -eq 0 ]; then
echo "Finished downloading!"
echo "Finished downloading!\n"
else
echo >&2 "ERROR: Unable to download successfully. Maybe try again later?"
fi
@ -34,7 +34,7 @@ function updateFNA()
echo "Updating to the latest git version of FNA..."
git -C "$MY_DIR/FNA" pull --recurse-submodules
if [ $? -eq 0 ]; then
echo "Finished updating!"
echo "Finished updating!\n"
else
echo >&2 "ERROR: Unable to update."
exit 1
@ -100,13 +100,20 @@ if [[ $newProjectName = 'exit' ]]; then
exit 1
fi
sed -i '' "s/project_name/$newProjectName/g" project_name.code-workspace
sed -i '' "s/project_name/$newProjectName/g" project_name.sln
sed -i '' "s/project_name/$newProjectName/g" project_name/project_name.sln
sed -i '' "s/project_name/$newProjectName/g" project_name/project_name.csproj
sed -i '' "s/project_name/$newProjectName/g" project_name/Game1.cs
sed -i '' "s/project_name/$newProjectName/g" project_name/Program.cs
sed -i '' "s/project_name/$newProjectName/g" project_name/.vscode/tasks.json
sed -i '' "s/project_name/$newProjectName/g" project_name/.vscode/launch.json
mv project_name.code-workspace "$newProjectName.code-workspace"
mv project_name.sln "$newProjectName.sln"
mv project_name/project_name.sln "project_name/$newProjectName.sln"
mv project_name/project_name.csproj "project_name/$newProjectName.csproj"
mv project_name/project_name.csproj.user "project_name/$newProjectName.csproj.user"
mv project_name "$newProjectName"
git init
@ -115,7 +122,4 @@ cd Nez.FNA
git submodule init
git submodule update
sleep 10
nuget restore Nez.FNA/Nez/Nez.sln
msbuild Nez.FNA/Nez/Nez.sln
printf "\n\nManually run the following command:\n\nnuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName\n\n"

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@ -0,0 +1,14 @@
{
"folders": [
{
"path": "project_name"
},
{
"path": "Nez.FNA/Nez/Nez.Portable"
}
],
"settings": {
"omnisharp.autoStart": true,
"csharp.referencesCodeLens.enabled": false
}
}

54
project_name.sln Normal file
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@ -0,0 +1,54 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Debug|x86.ActiveCfg = Debug|x86
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Debug|x86.Build.0 = Debug|x86
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Release|Any CPU.Build.0 = Release|Any CPU
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Release|x86.ActiveCfg = Release|x86
{D488C5AD-5192-4A08-88FD-22219586ED9F}.Release|x86.Build.0 = Release|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|x86.ActiveCfg = Debug|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|x86.Build.0 = Debug|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|Any CPU.Build.0 = Release|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|x86.ActiveCfg = Release|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|x86.Build.0 = Release|Any CPU
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Debug|Any CPU.ActiveCfg = Debug|x86
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Debug|Any CPU.Build.0 = Debug|x86
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Debug|x86.ActiveCfg = Debug|x86
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Debug|x86.Build.0 = Debug|x86
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Release|Any CPU.ActiveCfg = Release|x86
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Release|Any CPU.Build.0 = Release|x86
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Release|x86.ActiveCfg = Release|x86
{F6DF8289-8138-41C7-B747-E672AFEE44A4}.Release|x86.Build.0 = Release|x86
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "project_name", "project_name\project_name.csproj", "{8C576ECC-147D-4B4A-8EC1-56533D26A178}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA", "FNA\FNA.csproj", "{35253CE1-C864-4CD3-8249-4D1319748E8F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nez.FNA", "Nez.FNA\Nez.FNA\Nez.FNA.csproj", "{11A5855C-B12C-4F8D-B935-56F3D0B671C3}"
EndProject
Global
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8C576ECC-147D-4B4A-8EC1-56533D26A178}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8C576ECC-147D-4B4A-8EC1-56533D26A178}.Debug|Any CPU.Build.0 = Debug|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{11A5855C-B12C-4F8D-B935-56F3D0B671C3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{11A5855C-B12C-4F8D-B935-56F3D0B671C3}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
EndGlobal

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@ -1,7 +1,7 @@
{
// This prevents Omnisharp from prematurely creating obj and bin directories.
// Change this to true after changing the name of the csproj file and running Restore Project.
"omnisharp.autoStart": false,
"omnisharp.autoStart": true,
// This just circumvents annoying default behavior with the C# extension...
// If you really like Code Lens, feel free to change this.
@ -12,6 +12,8 @@
"bin": true,
"CompiledContent/bin": true,
"CompiledContent/obj": true,
"CompiledContent/.mgstats": true
"CompiledContent/.mgstats": true,
"*.csproj.user": true,
"*.csproj": true
}
}

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@ -112,5 +112,13 @@
},
"problemMatcher": "$msCompile"
},
{
"label": "Open Pipeline Tool",
"type": "shell",
"group": "build",
"command": "export MONOGAME_PIPELINE_PROJECT=${workspaceFolder}/CompiledContent/Content.mgcb && /Applications/Pipeline.app/Contents/MacOS/Pipeline",
"problemMatcher": "$msCompile"
},
]
}

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@ -1,6 +1,4 @@
using System;
using Nez;
using Microsoft.Xna.Framework;
namespace project_name
{

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@ -36,27 +36,26 @@
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- Copy fnalib directories to output -->
<ItemGroup>
<Content Include="..\fnalibs\x86\**\*.*">
<Content Include="..\fnalibs\x86\**\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x64'">
<Link>x86\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\fnalibs\x64\**\*.*">
<Content Include="..\fnalibs\x64\**\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x86'">
<Link>x64\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\fnalibs\osx\**\*.*">
<Content Include="..\fnalibs\osx\**\*.*" Condition="'$(OS)' != 'Windows_NT'">
<Link>osx\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\fnalibs\lib\**\*.*">
<Content Include="..\fnalibs\lib\**\*.*" Condition="'$(OS)' != 'Windows_NT'">
<Link>lib\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\fnalibs\lib64\**\*.*">
<Content Include="..\fnalibs\lib64\**\*.*" Condition="'$(OS)' != 'Windows_NT'">
<Link>lib64\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(RunConfiguration)' == 'Default' ">
<StartAction>Project</StartAction>
<ExternalConsole>false</ExternalConsole>
</PropertyGroup>
</Project>

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@ -0,0 +1,24 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "project_name", "project_name.csproj", "{BD11109C-8FD1-4FFE-A3EF-8390A1EAE1A1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA", "../FNA/FNA.csproj", "{35253CE1-C864-4CD3-8249-4D1319748E8F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nez.FNA", "../Nez.FNA/Nez.FNA/Nez.FNA.csproj", "{11A5855C-B12C-4F8D-B935-56F3D0B671C3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nez.PipelineImporter", "../Nez.FNA/Nez/Nez.PipelineImporter/Nez.PipelineImporter.csproj", "{63E831F4-B847-4150-B5AF-CBE059EE27B8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BD11109C-8FD1-4FFE-A3EF-8390A1EAE1A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BD11109C-8FD1-4FFE-A3EF-8390A1EAE1A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BD11109C-8FD1-4FFE-A3EF-8390A1EAE1A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BD11109C-8FD1-4FFE-A3EF-8390A1EAE1A1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal