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Update ContentPathGenerator.tt (PascalCase)
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@ -23,7 +23,7 @@ namespace Nez
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WriteLine( $"\t\t// folder: {sourceFolder}" );
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// handle any files in the root sourceFolder
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printContentFiles( sourceFolder, 2, sourceFolder );
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PrintContentFiles( sourceFolder, 2, sourceFolder );
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// loop through all the directories in our sourceFolder
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var directories = Directory.GetDirectories( sourceFolder );
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@ -34,11 +34,11 @@ namespace Nez
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continue;
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// dont delve into directories that don't contan xnb files if this is the CompiledContent folder
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if( !shouldTraverseSubfolders( dir ) )
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if( !ShouldTraverseSubfolders( dir ) )
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continue;
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// start off the recursive directory printing
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printDirectoryClass( dir, 2, sourceFolder );
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PrintDirectoryClass( dir, 2, sourceFolder );
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}
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}
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#>
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@ -61,7 +61,7 @@ namespace Nez
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"throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void", "volatile", "while"
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};
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bool shouldTraverseSubfolders( string path )
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bool ShouldTraverseSubfolders( string path )
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{
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if( !path.Contains( "/bin/" ) )
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{
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@ -72,26 +72,26 @@ namespace Nez
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}
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// recursively creates a class for each directory
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void printDirectoryClass( string dir, int depth, string sourceFolder )
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void PrintDirectoryClass( string dir, int depth, string sourceFolder )
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{
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var dirInfo = new DirectoryInfo( dir );
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var firstIndent = new string( ' ', depth * 4 );
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var className = generateClassName( dirInfo.Name, true );
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var className = GenerateClassName( dirInfo.Name );
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WriteLine( "{0}public static class {1}\n{2}{{", firstIndent, className, firstIndent );
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// handle subdirectories
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foreach( var subdir in Directory.GetDirectories( dir ) )
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printDirectoryClass( subdir, depth + 1, sourceFolder );
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PrintDirectoryClass( subdir, depth + 1, sourceFolder );
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// handle files
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printContentFiles( dir, depth + 1, sourceFolder );
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PrintContentFiles( dir, depth + 1, sourceFolder );
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WriteLine( "{0}}}\n", firstIndent );
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}
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// prints a const string for each file in the directory
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void printContentFiles( string dir, int depth, string sourceFolder )
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void PrintContentFiles( string dir, int depth, string sourceFolder )
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{
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var firstIndent = new string( ' ', depth * 4 );
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@ -110,7 +110,7 @@ namespace Nez
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fileName = fileName.Replace( extension, string.Empty );
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}
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var className = generateClassName( fileName, false );
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var className = GenerateClassName( fileName );
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if( finalPath[0] == '/' || finalPath[0] == '\\' )
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finalPath = finalPath.Substring( 1 );
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@ -129,14 +129,14 @@ namespace Nez
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}
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string stripInvalidPathChars( string input )
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string StripInvalidPathChars( string input )
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{
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var invalidChars = Path.GetInvalidPathChars();
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return new string( input.Where( m => !invalidChars.Contains( m ) ).ToArray<char>() );
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}
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string stripInvalidFilenameChars( string input )
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string StripInvalidFilenameChars( string input )
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{
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var invalidChars = Path.GetInvalidFileNameChars();
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return new string( input.Where( m => !invalidChars.Contains( m ) ).ToArray<char>() );
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@ -144,13 +144,9 @@ namespace Nez
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// attempts to generate a proper path name
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string generateClassName( string className, bool uppercaseFirstChar )
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string GenerateClassName( string className )
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{
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// handle upper or lower casing the first char in the className
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if( uppercaseFirstChar && char.IsLower( className[0] ) )
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className = char.ToUpper( className[0] ) + className.Substring( 1 );
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else if( !uppercaseFirstChar && char.IsUpper( className[0] ) )
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className = char.ToLower( className[0] ) + className.Substring( 1 );
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className = char.ToUpper( className[0] ) + className.Substring( 1 );
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// remove invalid characters
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var regex = new Regex( @"[^\p{Ll}\p{Lu}\p{Lt}\p{Lo}\p{Nd}\p{Nl}\p{Mn}\p{Mc}\p{Cf}\p{Pc}\p{Lm}]" );
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