diff --git a/project_name/T4Templates/ContentPathGenerator.tt b/project_name/T4Templates/ContentPathGenerator.tt index 9483dc2..af59be3 100644 --- a/project_name/T4Templates/ContentPathGenerator.tt +++ b/project_name/T4Templates/ContentPathGenerator.tt @@ -23,7 +23,7 @@ namespace Nez WriteLine( $"\t\t// folder: {sourceFolder}" ); // handle any files in the root sourceFolder - printContentFiles( sourceFolder, 2, sourceFolder ); + PrintContentFiles( sourceFolder, 2, sourceFolder ); // loop through all the directories in our sourceFolder var directories = Directory.GetDirectories( sourceFolder ); @@ -34,11 +34,11 @@ namespace Nez continue; // dont delve into directories that don't contan xnb files if this is the CompiledContent folder - if( !shouldTraverseSubfolders( dir ) ) + if( !ShouldTraverseSubfolders( dir ) ) continue; // start off the recursive directory printing - printDirectoryClass( dir, 2, sourceFolder ); + PrintDirectoryClass( dir, 2, sourceFolder ); } } #> @@ -61,7 +61,7 @@ namespace Nez "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void", "volatile", "while" }; - bool shouldTraverseSubfolders( string path ) + bool ShouldTraverseSubfolders( string path ) { if( !path.Contains( "/bin/" ) ) { @@ -72,26 +72,26 @@ namespace Nez } // recursively creates a class for each directory - void printDirectoryClass( string dir, int depth, string sourceFolder ) + void PrintDirectoryClass( string dir, int depth, string sourceFolder ) { var dirInfo = new DirectoryInfo( dir ); var firstIndent = new string( ' ', depth * 4 ); - var className = generateClassName( dirInfo.Name, true ); + var className = GenerateClassName( dirInfo.Name ); WriteLine( "{0}public static class {1}\n{2}{{", firstIndent, className, firstIndent ); // handle subdirectories foreach( var subdir in Directory.GetDirectories( dir ) ) - printDirectoryClass( subdir, depth + 1, sourceFolder ); + PrintDirectoryClass( subdir, depth + 1, sourceFolder ); // handle files - printContentFiles( dir, depth + 1, sourceFolder ); + PrintContentFiles( dir, depth + 1, sourceFolder ); WriteLine( "{0}}}\n", firstIndent ); } // prints a const string for each file in the directory - void printContentFiles( string dir, int depth, string sourceFolder ) + void PrintContentFiles( string dir, int depth, string sourceFolder ) { var firstIndent = new string( ' ', depth * 4 ); @@ -110,7 +110,7 @@ namespace Nez fileName = fileName.Replace( extension, string.Empty ); } - var className = generateClassName( fileName, false ); + var className = GenerateClassName( fileName ); if( finalPath[0] == '/' || finalPath[0] == '\\' ) finalPath = finalPath.Substring( 1 ); @@ -129,14 +129,14 @@ namespace Nez } - string stripInvalidPathChars( string input ) + string StripInvalidPathChars( string input ) { var invalidChars = Path.GetInvalidPathChars(); return new string( input.Where( m => !invalidChars.Contains( m ) ).ToArray() ); } - string stripInvalidFilenameChars( string input ) + string StripInvalidFilenameChars( string input ) { var invalidChars = Path.GetInvalidFileNameChars(); return new string( input.Where( m => !invalidChars.Contains( m ) ).ToArray() ); @@ -144,13 +144,9 @@ namespace Nez // attempts to generate a proper path name - string generateClassName( string className, bool uppercaseFirstChar ) + string GenerateClassName( string className ) { - // handle upper or lower casing the first char in the className - if( uppercaseFirstChar && char.IsLower( className[0] ) ) - className = char.ToUpper( className[0] ) + className.Substring( 1 ); - else if( !uppercaseFirstChar && char.IsUpper( className[0] ) ) - className = char.ToLower( className[0] ) + className.Substring( 1 ); + className = char.ToUpper( className[0] ) + className.Substring( 1 ); // remove invalid characters var regex = new Regex( @"[^\p{Ll}\p{Lu}\p{Lt}\p{Lo}\p{Nd}\p{Nl}\p{Mn}\p{Mc}\p{Cf}\p{Pc}\p{Lm}]" );