Commit Graph

97 Commits

Author SHA1 Message Date
foxnne
eef32d1784 Merge branch 'master' of https://github.com/prime31/FNA-VSCode-Template 2019-09-22 19:37:10 -05:00
Mike
e8b3c2ea09 forgot Particles folder 2019-09-22 16:16:21 -07:00
foxnne
38d7b66ac3 should fix exiting without dotnet 2019-09-21 20:44:36 -05:00
foxnne
5920d62e4d hopefully fixed content builder errors 2019-09-21 20:12:30 -05:00
foxnne
a63ff0184b Remove mgcb and shift default texture to new path 2019-09-21 17:01:18 -05:00
foxnne
5b31d71eaa Merge changes from upstream 2019-09-21 17:00:44 -05:00
Mike
8712e57f07 release build fix 2019-09-20 23:12:31 -07:00
Mike
e97423d34f windows support from PR 3 2019-09-20 23:03:36 -07:00
Mike
98ccbd2f66 learning english 2019-09-20 22:38:27 -07:00
Mike
6b0765a8a2 no more zlib 2019-09-20 22:32:57 -07:00
Mike
f1b2278849 new scene and game template 2019-09-20 22:26:15 -07:00
Mike
ab8debb952 new folder structure for content 2019-09-20 22:25:59 -07:00
Mike
500f1e4420 minor cleanup of Game 2019-09-19 16:42:47 -07:00
Mike
9470148057 pixel art helper added and commented out 2019-09-16 22:20:17 -07:00
foxnne
d36e9c03b2 Update ContentPathGenerator.tt (PascalCase) 2019-09-12 11:54:44 -05:00
Mike
d11f285680 fix launch without build bug, this time for real 2019-09-07 22:42:09 -07:00
Mike
dbf800af4d fix launch without build bbug 2019-09-07 22:40:45 -07:00
Mike
8b3bd76f9e fixes for PascalCase 2019-09-07 22:39:37 -07:00
foxnne
4f8a7af367 Updated DefaultScene.cs
Hopefully now have all the camelCases covered...
2019-09-07 20:46:43 -05:00
foxnne
64673dbf49 Removed PATH setting for msbuild and updated for PascalCase. 2019-09-07 17:12:24 -05:00
foxnne
7af4093e67 Fixed some issues with the powershell scripts inside of .vscode
I had only tested the other configuration on a single project and in practice saw that the current vscode terminal location would cause a fail if it was in use. Now the build task uses a reference location...

Also fixed a few of the build tasks which seemed to work before, but werent calling anymore for some reason using the & modifier. Now thye seem to always work using the powershell command to open the ps1 files.
2019-09-04 01:14:21 -05:00
foxnne
2c926361e4 Update DemoComponent.cs
Accidentally left in a testing name...
2019-09-02 22:07:14 -05:00
foxnne
3e5a7e6a78 Nearly finalized, added back all the osx compatibility.
Hopefully this now works with both OSX and Windows... I tried to create platform specific properties everywhere I could. All Windows build tasks for VSCode seem to be working correctly now.
2019-09-02 17:49:21 -05:00
foxnne
7975cccbe9 Ported bash files to powershell, now functions in Windows
Still need to fix up a few lingering things. Need to figure out how the original sln file was functioning with Release configuration without having a Release config set up. Would also be nice to have some way to install and run the powershell script from code, so it would be as simple as creating the folder for the new project > right click > open with Code > (run command from pallette for new Nez project from template)
2019-09-01 01:01:40 -05:00
Mike
3e0088aabf hide FNA libs from Visual Studio 2019-03-04 17:43:59 -08:00
Mike
65cf0df366 fixed some bugs in the T4 file 2019-02-26 23:55:58 -08:00
Mike
5a2508550d include persistence project 2019-02-22 21:12:35 -08:00
Mike
732ab31026 build Nez and the current project initially
added launch without building option
2019-02-20 00:40:42 -08:00
Mike
01b7180a68 README update 2019-02-20 00:25:54 -08:00
Mike
92a74fd3bb ignore imgui junk files 2019-02-20 00:23:18 -08:00
Mike
b49cb32592 cleanse the magic Nez updater task 2019-02-20 00:18:17 -08:00
Mike
6d619a4ee9 kill the damn target portion of the path to match the csproj files 2019-02-19 23:27:35 -08:00
Mike
8c4c9d34ad new command to update Nez 2019-02-19 23:23:42 -08:00
Mike
cabcc26e0e fix paths for Content Pipeline tool 2019-02-19 22:12:54 -08:00
prime31
6a0148101a
Update README.md 2019-02-19 21:13:51 -08:00
prime31
c347ba649d
Update README.md 2019-02-19 10:40:12 -08:00
prime31
dbf6e99794
add DemoComponent to DefaultScene 2019-02-19 10:38:07 -08:00
prime31
4f6475d3f0
add DemoComponent.cs to find and replace 2019-02-19 10:37:24 -08:00
prime31
6740dbd4e1
Create DemoComponent.cs 2019-02-19 10:36:23 -08:00
Mike
e689a13d70 move Scene code into a class 2019-02-18 22:46:59 -08:00
Mike
a64bc8356d pub static 2019-02-18 22:33:29 -08:00
Mike
a2605cbb3f fixed references for the Pipeline tool 2019-02-18 20:36:15 -08:00
Mike
bba1d7f59a merge ImGui branch 2019-02-18 07:16:08 -08:00
Mike
624c8aaf7a include Nez built-ins 2019-02-18 07:11:26 -08:00
Mike
2e933229b1 move to using Nez instead of Nez.FNA 2019-02-17 13:10:10 -08:00
Mike
ef9814253c switch to new ImGuiManager 2019-02-17 01:13:43 -08:00
prime31
ba222d1dc9
Update README.md 2019-02-15 10:57:04 -08:00
prime31
dd48baaefe
VS fix 2019-02-15 10:51:36 -08:00
prime31
4f960556b7
simplify duped commands 2019-02-15 10:34:16 -08:00
prime31
bd7a3a008d
consolidate 2019-02-15 10:26:35 -08:00