foxnne
5b31d71eaa
Merge changes from upstream
2019-09-21 17:00:44 -05:00
Mike
8712e57f07
release build fix
2019-09-20 23:12:31 -07:00
Mike
e97423d34f
windows support from PR 3
2019-09-20 23:03:36 -07:00
Mike
98ccbd2f66
learning english
2019-09-20 22:38:27 -07:00
Mike
6b0765a8a2
no more zlib
2019-09-20 22:32:57 -07:00
Mike
f1b2278849
new scene and game template
2019-09-20 22:26:15 -07:00
Mike
ab8debb952
new folder structure for content
2019-09-20 22:25:59 -07:00
Mike
500f1e4420
minor cleanup of Game
2019-09-19 16:42:47 -07:00
Mike
9470148057
pixel art helper added and commented out
2019-09-16 22:20:17 -07:00
foxnne
d36e9c03b2
Update ContentPathGenerator.tt (PascalCase)
2019-09-12 11:54:44 -05:00
Mike
d11f285680
fix launch without build bug, this time for real
2019-09-07 22:42:09 -07:00
Mike
dbf800af4d
fix launch without build bbug
2019-09-07 22:40:45 -07:00
Mike
8b3bd76f9e
fixes for PascalCase
2019-09-07 22:39:37 -07:00
foxnne
4f8a7af367
Updated DefaultScene.cs
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Hopefully now have all the camelCases covered...
2019-09-07 20:46:43 -05:00
foxnne
64673dbf49
Removed PATH setting for msbuild and updated for PascalCase.
2019-09-07 17:12:24 -05:00
foxnne
7af4093e67
Fixed some issues with the powershell scripts inside of .vscode
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I had only tested the other configuration on a single project and in practice saw that the current vscode terminal location would cause a fail if it was in use. Now the build task uses a reference location...
Also fixed a few of the build tasks which seemed to work before, but werent calling anymore for some reason using the & modifier. Now thye seem to always work using the powershell command to open the ps1 files.
2019-09-04 01:14:21 -05:00
foxnne
2c926361e4
Update DemoComponent.cs
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Accidentally left in a testing name...
2019-09-02 22:07:14 -05:00
foxnne
3e5a7e6a78
Nearly finalized, added back all the osx compatibility.
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Hopefully this now works with both OSX and Windows... I tried to create platform specific properties everywhere I could. All Windows build tasks for VSCode seem to be working correctly now.
2019-09-02 17:49:21 -05:00
foxnne
7975cccbe9
Ported bash files to powershell, now functions in Windows
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Still need to fix up a few lingering things. Need to figure out how the original sln file was functioning with Release configuration without having a Release config set up. Would also be nice to have some way to install and run the powershell script from code, so it would be as simple as creating the folder for the new project > right click > open with Code > (run command from pallette for new Nez project from template)
2019-09-01 01:01:40 -05:00
Mike
3e0088aabf
hide FNA libs from Visual Studio
2019-03-04 17:43:59 -08:00
Mike
65cf0df366
fixed some bugs in the T4 file
2019-02-26 23:55:58 -08:00
Mike
5a2508550d
include persistence project
2019-02-22 21:12:35 -08:00
Mike
732ab31026
build Nez and the current project initially
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added launch without building option
2019-02-20 00:40:42 -08:00
Mike
01b7180a68
README update
2019-02-20 00:25:54 -08:00
Mike
92a74fd3bb
ignore imgui junk files
2019-02-20 00:23:18 -08:00
Mike
b49cb32592
cleanse the magic Nez updater task
2019-02-20 00:18:17 -08:00
Mike
6d619a4ee9
kill the damn target portion of the path to match the csproj files
2019-02-19 23:27:35 -08:00
Mike
8c4c9d34ad
new command to update Nez
2019-02-19 23:23:42 -08:00
Mike
cabcc26e0e
fix paths for Content Pipeline tool
2019-02-19 22:12:54 -08:00
prime31
6a0148101a
Update README.md
2019-02-19 21:13:51 -08:00
prime31
c347ba649d
Update README.md
2019-02-19 10:40:12 -08:00
prime31
dbf6e99794
add DemoComponent to DefaultScene
2019-02-19 10:38:07 -08:00
prime31
4f6475d3f0
add DemoComponent.cs to find and replace
2019-02-19 10:37:24 -08:00
prime31
6740dbd4e1
Create DemoComponent.cs
2019-02-19 10:36:23 -08:00
Mike
e689a13d70
move Scene code into a class
2019-02-18 22:46:59 -08:00
Mike
a64bc8356d
pub static
2019-02-18 22:33:29 -08:00
Mike
a2605cbb3f
fixed references for the Pipeline tool
2019-02-18 20:36:15 -08:00
Mike
bba1d7f59a
merge ImGui branch
2019-02-18 07:16:08 -08:00
Mike
624c8aaf7a
include Nez built-ins
2019-02-18 07:11:26 -08:00
Mike
2e933229b1
move to using Nez instead of Nez.FNA
2019-02-17 13:10:10 -08:00
Mike
ef9814253c
switch to new ImGuiManager
2019-02-17 01:13:43 -08:00
prime31
ba222d1dc9
Update README.md
2019-02-15 10:57:04 -08:00
prime31
dd48baaefe
VS fix
2019-02-15 10:51:36 -08:00
prime31
4f960556b7
simplify duped commands
2019-02-15 10:34:16 -08:00
prime31
bd7a3a008d
consolidate
2019-02-15 10:26:35 -08:00
prime31
744b9154fd
spelling
2019-02-15 10:24:46 -08:00
prime31
6b45dac418
create the output dir before processing
2019-02-15 10:04:55 -08:00
prime31
66bd01a3e6
Merge pull request #1 from mikedJC/patch-1
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create output dir when processing t4s
2019-02-15 10:02:11 -08:00
prime31
3eaae226a0
process settings.json file
2019-02-15 09:51:52 -08:00
prime31
3f135e7036
switch to replacing project_name to avoid **
2019-02-15 09:50:39 -08:00