newlines and readme

This commit is contained in:
Mike 2019-02-13 15:09:44 -08:00
parent b2a1c60372
commit fda738047c
2 changed files with 5 additions and 3 deletions

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@ -23,6 +23,8 @@ Start new FNA projects with Nez quickly and easily with handy setup scripts, a v
That's it! Now you're ready to build and run the base project. When developing raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool.
The setup process will also init a git repo for you with Nez added as a submodule.
If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 by default has one for you): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));`

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@ -42,7 +42,7 @@ function downloadFNA()
echo "Downloading FNA..."
git -C $MY_DIR clone https://github.com/FNA-XNA/FNA.git --recursive
if [ $? -eq 0 ]; then
echo "Finished downloading!\n"
echo "Finished downloading!"
else
echo >&2 "ERROR: Unable to download successfully. Maybe try again later?"
fi
@ -55,7 +55,7 @@ function updateFNA()
echo "Updating to the latest git version of FNA..."
git -C "$MY_DIR/FNA" pull --recurse-submodules
if [ $? -eq 0 ]; then
echo "Finished updating!\n"
echo "Finished updating!"
else
echo >&2 "ERROR: Unable to update."
exit 1
@ -214,5 +214,5 @@ if [ ! $? -eq 0 ]; then
printf "\n\nManually run the following command:\n\nnuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName\n\n"
else
echo "nuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName" | pbcopy
echo "command copied to your clipboard\n"
echo "command copied to your clipboard"
fi