From fda738047c50c86221e2234168b8f1a9099aba2f Mon Sep 17 00:00:00 2001 From: Mike Date: Wed, 13 Feb 2019 15:09:44 -0800 Subject: [PATCH] newlines and readme --- README.md | 2 ++ getFNA.sh | 6 +++--- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 920663d..2b0f96b 100644 --- a/README.md +++ b/README.md @@ -23,6 +23,8 @@ Start new FNA projects with Nez quickly and easily with handy setup scripts, a v That's it! Now you're ready to build and run the base project. When developing raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool. +The setup process will also init a git repo for you with Nez added as a submodule. + If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 by default has one for you): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));` diff --git a/getFNA.sh b/getFNA.sh index 55395fe..ad46e46 100755 --- a/getFNA.sh +++ b/getFNA.sh @@ -42,7 +42,7 @@ function downloadFNA() echo "Downloading FNA..." git -C $MY_DIR clone https://github.com/FNA-XNA/FNA.git --recursive if [ $? -eq 0 ]; then - echo "Finished downloading!\n" + echo "Finished downloading!" else echo >&2 "ERROR: Unable to download successfully. Maybe try again later?" fi @@ -55,7 +55,7 @@ function updateFNA() echo "Updating to the latest git version of FNA..." git -C "$MY_DIR/FNA" pull --recurse-submodules if [ $? -eq 0 ]; then - echo "Finished updating!\n" + echo "Finished updating!" else echo >&2 "ERROR: Unable to update." exit 1 @@ -214,5 +214,5 @@ if [ ! $? -eq 0 ]; then printf "\n\nManually run the following command:\n\nnuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName\n\n" else echo "nuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName" | pbcopy - echo "command copied to your clipboard\n" + echo "command copied to your clipboard" fi