no more zlib

This commit is contained in:
Mike 2019-09-20 22:32:57 -07:00
parent f1b2278849
commit 6b0765a8a2
2 changed files with 2 additions and 3 deletions

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@ -24,11 +24,11 @@ Start new FNA projects with Nez quickly and easily with handy setup scripts, a v
That's it! Now you're ready to build and run the base project. If you get missing DLL errors (pointing at SDL) when running in Visual Studio copy the FNA libs into your `/usr/local/lib` folder. With Visual Studio Code, `DYLD_LIBRARY_PATH` is set automatically so it won't run into the DLL not found error. Nez is setup as a submodule so you can update it in the normal fashion. That's it! Now you're ready to build and run the base project. If you get missing DLL errors (pointing at SDL) when running in Visual Studio copy the FNA libs into your `/usr/local/lib` folder. With Visual Studio Code, `DYLD_LIBRARY_PATH` is set automatically so it won't run into the DLL not found error. Nez is setup as a submodule so you can update it in the normal fashion.
When developing, raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool. When developing, raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder's subfolders and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool.
The setup process will also init a git repo for you with Nez added as a submodule. The setup process will also init a git repo for you with Nez added as a submodule.
If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 by default has one for you): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));` If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 by default has one for you): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));` Pixel art games should also uncomment a line in the Game1.cs file setting the `FNA_OPENGL_BACKBUFFER_SCALE_NEAREST` environment variable when using FNA.
## Build Tasks ## ## Build Tasks ##

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@ -10,7 +10,6 @@
#-------------------------------- References --------------------------------# #-------------------------------- References --------------------------------#
/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Ionic.ZLib.dll
/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Newtonsoft.Json.dll /reference:../../Nez/Nez.PipelineImporter/bin/Debug/Newtonsoft.Json.dll
/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.PipelineImporter.dll /reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.PipelineImporter.dll
/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.dll /reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.dll