From 6b0765a8a2d8fcdf1c4c5c5704d7562059bce179 Mon Sep 17 00:00:00 2001 From: Mike Date: Fri, 20 Sep 2019 22:32:57 -0700 Subject: [PATCH] no more zlib --- README.md | 4 ++-- project_name/CompiledContent/Content.mgcb | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 581d540..2641f4e 100644 --- a/README.md +++ b/README.md @@ -24,11 +24,11 @@ Start new FNA projects with Nez quickly and easily with handy setup scripts, a v That's it! Now you're ready to build and run the base project. If you get missing DLL errors (pointing at SDL) when running in Visual Studio copy the FNA libs into your `/usr/local/lib` folder. With Visual Studio Code, `DYLD_LIBRARY_PATH` is set automatically so it won't run into the DLL not found error. Nez is setup as a submodule so you can update it in the normal fashion. -When developing, raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool. +When developing, raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder's subfolders and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool. The setup process will also init a git repo for you with Nez added as a submodule. -If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 by default has one for you): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));` +If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 by default has one for you): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));` Pixel art games should also uncomment a line in the Game1.cs file setting the `FNA_OPENGL_BACKBUFFER_SCALE_NEAREST` environment variable when using FNA. ## Build Tasks ## diff --git a/project_name/CompiledContent/Content.mgcb b/project_name/CompiledContent/Content.mgcb index 2194a6b..45c48e4 100644 --- a/project_name/CompiledContent/Content.mgcb +++ b/project_name/CompiledContent/Content.mgcb @@ -10,7 +10,6 @@ #-------------------------------- References --------------------------------# -/reference:../../Nez/Nez.PipelineImporter/bin/Debug/Ionic.ZLib.dll /reference:../../Nez/Nez.PipelineImporter/bin/Debug/Newtonsoft.Json.dll /reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.PipelineImporter.dll /reference:../../Nez/Nez.PipelineImporter/bin/Debug/Nez.dll