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3.3 KiB
3.3 KiB
FNA VSCode Template
Start new FNA projects quickly and easily with handy setup scripts, a versatile boilerplate project, and convenient Visual Studio Code integration.
Features
- Super simple setup scripts that download and install FNA and its native libraries for you!
- Boilerplate project already included -- no need to wrestle with MSBuild configurations or writing yet another Game1 class.
- Visual Studio Code tasks for building and running your game, cleaning/restoring your project, and compiling .fx files!
- In-editor debugging support with the Mono Debugger.
- Supports Windows and macOS!
Prerequisites
- Visual Studio Code
- C# Extension
- Mono Debugger Extension (required for macOS debugging -- Windows can use
clrinstead)
- Mono (required for MacOS)
- Git
- 7-Zip (required for Windows to decompress fnalibs)
- Microsoft DirectX SDK (June 2010) (required for building effects -- on Mac, you can use Wine to run this)
Setup Instructions
- Download and unzip the ZIP archive.
- Copy+paste the resulting folder to your desired project directory.
- Run
./getFNA.sh(macOS) or./win_getFNA.ps1(Windows PowerShell) to download the latest FNA and fnalibs to the directory. (You can run this script again if you want to update either FNA or the libraries at a later point.) - Rename
project_nameto your project's name (the folder and the csproj file) - Open the newly-renamed project folder (NOT the root folder!) in Visual Studio Code.
- Do a Find+Replace for "project_name" (case sensitive!) to the new name of your project.
- Run the "Restore Project" build task.
That's it! Now you're ready to build and run the base project!
Build Tasks
- Restore Project: Restores the .csproj. Run this before building for the first time, and run it again whenever you change the .csproj file.
- Build (Debug/Release): Builds the project with the specified configuration but does not run it. This also copies over everything in the Content/ subdirectory and the fnalibs.
- Build and Run (Debug/Release): Builds and runs the project. On MacOS, it runs the output with Mono. On Windows, it runs the output with .NET Framework.
- Clean Project: Cleans the output directories and all their subdirectories.
- Build Effects: Runs
fxc.exeon all of the.fxfiles found in the Content/ subdirectories and outputs corresponding.fxbfiles that can be loaded through the Content Manager at runtime. - Build Content: Runs good old MGCB.exe on the Content.mgcb file
- Force Build Content: Force builds the content (MGCB.exe -r)
License and Credits
FNA VSCode Template is released under the Microsoft Public License. Many thanks to Andrew Russell for his FNA Template, from which I learned a lot (and borrowed a little).