fixes for PascalCase

This commit is contained in:
Mike
2019-09-07 22:39:37 -07:00
parent 3e0088aabf
commit 8b3bd76f9e
3 changed files with 20 additions and 21 deletions

25
project_name/DefaultScene.cs Normal file → Executable file
View File

@@ -1,27 +1,26 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Nez;
using Nez.ImGuiTools;
namespace project_name
{
public class DefaultScene : Scene
public class DefaultScene : Scene
{
public override void initialize()
public override void Initialize()
{
setDesignResolution(Screen.width, Screen.height, Scene.SceneResolutionPolicy.None);
SetDesignResolution(Screen.Width, Screen.Height, Scene.SceneResolutionPolicy.None);
addRenderer(new DefaultRenderer());
AddRenderer(new DefaultRenderer());
createEntity("demo imgui draw commands")
.setPosition(new Vector2(150, 150))
.addComponent<DemoComponent>()
.addComponent(new PrototypeSprite(20, 20));
CreateEntity("demo imgui draw commands")
.SetPosition(new Vector2(150, 150))
.AddComponent<DemoComponent>()
.AddComponent(new PrototypeSprite(20, 20));
var logo = content.Load<Texture2D>("nez-logo-black");
createEntity("logo")
.setPosition(Screen.center)
.addComponent(new Nez.Sprites.Sprite(logo));
var logo = Content.Load<Texture2D>("nez-logo-black");
CreateEntity("logo")
.SetPosition(Screen.Center)
.AddComponent(new Nez.Sprites.Sprite(logo));
}
}
}