From 8b3bd76f9ebacc7490388fd35d2710fd50cd7f2b Mon Sep 17 00:00:00 2001 From: Mike Date: Sat, 7 Sep 2019 22:39:37 -0700 Subject: [PATCH] fixes for PascalCase --- project_name/DefaultScene.cs | 25 ++++++++++++------------- project_name/DemoComponent.cs | 10 +++++----- project_name/Game1.cs | 6 +++--- 3 files changed, 20 insertions(+), 21 deletions(-) mode change 100644 => 100755 project_name/DefaultScene.cs mode change 100644 => 100755 project_name/DemoComponent.cs mode change 100644 => 100755 project_name/Game1.cs diff --git a/project_name/DefaultScene.cs b/project_name/DefaultScene.cs old mode 100644 new mode 100755 index 3e19a9c..b57f723 --- a/project_name/DefaultScene.cs +++ b/project_name/DefaultScene.cs @@ -1,27 +1,26 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Nez; -using Nez.ImGuiTools; namespace project_name { - public class DefaultScene : Scene + public class DefaultScene : Scene { - public override void initialize() + public override void Initialize() { - setDesignResolution(Screen.width, Screen.height, Scene.SceneResolutionPolicy.None); + SetDesignResolution(Screen.Width, Screen.Height, Scene.SceneResolutionPolicy.None); - addRenderer(new DefaultRenderer()); + AddRenderer(new DefaultRenderer()); - createEntity("demo imgui draw commands") - .setPosition(new Vector2(150, 150)) - .addComponent() - .addComponent(new PrototypeSprite(20, 20)); + CreateEntity("demo imgui draw commands") + .SetPosition(new Vector2(150, 150)) + .AddComponent() + .AddComponent(new PrototypeSprite(20, 20)); - var logo = content.Load("nez-logo-black"); - createEntity("logo") - .setPosition(Screen.center) - .addComponent(new Nez.Sprites.Sprite(logo)); + var logo = Content.Load("nez-logo-black"); + CreateEntity("logo") + .SetPosition(Screen.Center) + .AddComponent(new Nez.Sprites.Sprite(logo)); } } } diff --git a/project_name/DemoComponent.cs b/project_name/DemoComponent.cs old mode 100644 new mode 100755 index cceb7c0..9f3e548 --- a/project_name/DemoComponent.cs +++ b/project_name/DemoComponent.cs @@ -8,19 +8,19 @@ namespace project_name { int _buttonClickCounter; - public override void onAddedToEntity() + public override void OnAddedToEntity() { // register with the ImGuiMangaer letting it know we want to render some IMGUI - Core.getGlobalManager().registerDrawCommand(imGuiDraw); + Core.GetGlobalManager().RegisterDrawCommand(ImGuiDraw); } - public override void onRemovedFromEntity() + public override void OnRemovedFromEntity() { // remove ourselves when we are removed from the Scene - Core.getGlobalManager().unregisterDrawCommand(imGuiDraw); + Core.GetGlobalManager().UnregisterDrawCommand(ImGuiDraw); } - void imGuiDraw() + void ImGuiDraw() { // do your actual drawing here ImGui.Begin("Your ImGui Window", ImGuiWindowFlags.AlwaysAutoResize); diff --git a/project_name/Game1.cs b/project_name/Game1.cs old mode 100644 new mode 100755 index 37a9350..fc9fa2d --- a/project_name/Game1.cs +++ b/project_name/Game1.cs @@ -16,11 +16,11 @@ namespace project_name System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out)); #endif - scene = new DefaultScene(); + Scene = new DefaultScene(); // optionally render Nez in an ImGui window var imGuiManager = new ImGuiManager(); - Core.registerGlobalManager(imGuiManager); + Core.RegisterGlobalManager(imGuiManager); } } -} \ No newline at end of file +}