FNA-VSCode-Template/.vscode/buildEffects.ps1
foxnne 7af4093e67 Fixed some issues with the powershell scripts inside of .vscode
I had only tested the other configuration on a single project and in practice saw that the current vscode terminal location would cause a fail if it was in use. Now the build task uses a reference location...

Also fixed a few of the build tasks which seemed to work before, but werent calling anymore for some reason using the & modifier. Now thye seem to always work using the powershell command to open the ps1 files.
2019-09-04 01:14:21 -05:00

27 lines
686 B
PowerShell

#!/bin/bash
# buildEffects
# Compiles all .fx files found in the project's Content directory.
# Intended for usage with VS Code Build Tasks tooling.
# You may need to change the path to fxc.exe depending on your installation.
Write-Output "Starting build process..."
Set-Location $PSScriptRoot
Set-Location ../project_name
$fxc = "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86\fxc.exe"
$files = Get-ChildItem -Path "Content\*" -Recurse -Include *fx
foreach ($file in $files)
{
$fileName = $file.BaseName
$filePath = $file.FullName
& $fxc /T fx_2_0 $filePath /Fo "${filePath}b"
Write-Output "Built ${fileName}.fx to ${filePath}b"
}