FNA-VSCode-Template/project_name/ImGui/ImGuiFinalRenderDelegate.cs
2019-02-14 17:34:19 -08:00

109 lines
3.2 KiB
C#

using System;
using System.Reflection;
using ImGuiNET;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Nez
{
public class ImGuiFinalRenderDelegate : IFinalRenderDelegate
{
public Scene scene { get; set; }
ImGuiRenderer _imGuiRenderer;
RenderTarget2D _lastRenderTarget;
IntPtr _renderTargetId;
public ImGuiFinalRenderDelegate()
{
_imGuiRenderer = new ImGuiRenderer( Core.instance );
_imGuiRenderer.rebuildFontAtlas();
}
[Console.Command( "toggle-imgui", "Toggles the Dear ImGui renderer" )]
static void toggleImGui()
{
if( Core.scene.finalRenderDelegate == null )
Core.scene.finalRenderDelegate = new ImGuiFinalRenderDelegate();
else
Core.scene.finalRenderDelegate = null;
}
void layoutGui()
{
ImGui.ShowDemoWindow();
var maxSize = new System.Numerics.Vector2( _lastRenderTarget.Width, _lastRenderTarget.Height );
var minSize = maxSize / 4;
maxSize *= 4;
unsafe
{
ImGui.SetNextWindowSizeConstraints( minSize, maxSize, data =>
{
var size = ( *data ).CurrentSize;
var ratio = size.X / _lastRenderTarget.Width;
( *data ).DesiredSize.Y = ratio * _lastRenderTarget.Height;
} );
}
ImGui.SetNextWindowPos( new System.Numerics.Vector2( 0, 0 ), ImGuiCond.FirstUseEver );
ImGui.PushStyleVar( ImGuiStyleVar.WindowPadding, new System.Numerics.Vector2( 0, 0 ) );
ImGui.Begin( "Game Window" );
Nugget.InputDisplay.cursorScreenPos = new Vector2( ImGui.GetCursorScreenPos().X, ImGui.GetCursorScreenPos().Y );
Nugget.InputDisplay.scaleX = ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width;
Nugget.InputDisplay.scaleY = ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height;
//Debug.log( $"window pos: {ImGui.GetWindowPos()}" );
//Debug.log( $"avail size: {ImGui.GetContentRegionAvail()}" );
//Debug.log( $"rt {_lastRenderTarget.Width} x {_lastRenderTarget.Height}" );
//Debug.log( $"scaleX: {ImGui.GetContentRegionAvail().X / _lastRenderTarget.Width}" );
//Debug.log( $"scaleY: {ImGui.GetContentRegionAvail().Y / _lastRenderTarget.Height}" );
//Debug.log( ImGui.GetWindowSize() - ImGui.GetContentRegionAvail() );
//Debug.log( $"titleHeight: {titleHeight}" );
//Debug.log( $"screenPos: {ImGui.GetCursorScreenPos()}" );
ImGui.Image( _renderTargetId, ImGui.GetContentRegionAvail() );
ImGui.End();
ImGui.PopStyleVar();
}
#region IFinalRenderDelegate
public void handleFinalRender( RenderTarget2D finalRenderTarget, Color letterboxColor, RenderTarget2D source, Rectangle finalRenderDestinationRect, SamplerState samplerState )
{
if( _lastRenderTarget != source )
{
// unbind the old texture if we had one
if( _lastRenderTarget != null )
_imGuiRenderer.unbindTexture( _renderTargetId );
// bind the new texture
_lastRenderTarget = source;
_renderTargetId = _imGuiRenderer.bindTexture( source );
}
Core.graphicsDevice.setRenderTarget( finalRenderTarget );
Core.graphicsDevice.Clear( letterboxColor );
_imGuiRenderer.beforeLayout( Time.deltaTime );
layoutGui();
_imGuiRenderer.afterLayout();
}
public void onAddedToScene()
{ }
public void onSceneBackBufferSizeChanged( int newWidth, int newHeight )
{ }
public void unload()
{ }
#endregion
}
}