FNA-VSCode-Template/project_name/T4Templates/ContentPathGenerator.tt
2019-02-26 23:55:58 -08:00

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5.6 KiB
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<#@ template language="C#" hostSpecific="true" #>
<#@ assembly name="System.Core.dll" #>
<#@ assembly name="System.dll" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Globalization" #>
<#@ import namespace="System.Text.RegularExpressions" #>
<# var sourceFolders = new string[] { "CompiledContent/bin/DesktopGL", "Content" }; #>
namespace Nez
{
public static class Content
{
<#
// loop through all of our sourceFolders
foreach( var sourceFolder in sourceFolders )
{
WriteLine( $"\t\t// folder: {sourceFolder}" );
// handle any files in the root sourceFolder
printContentFiles( sourceFolder, 2, sourceFolder );
// loop through all the directories in our sourceFolder
var directories = Directory.GetDirectories( sourceFolder );
foreach( var dir in directories )
{
var dirName = new DirectoryInfo( dir ).Name.ToLower();
if( dirName == "bin" || dirName == "obj" || dirName == "content" )
continue;
// dont delve into directories that don't contan xnb files if this is the CompiledContent folder
if( !shouldTraverseSubfolders( dir ) )
continue;
// start off the recursive directory printing
printDirectoryClass( dir, 2, sourceFolder );
}
}
#>
}
}
<#+
// all the valid file extensions we should add to the output file
private string[] fileExtensionsToCopy = new string[] { ".xnb", ".png", ".ogg", ".wav", ".fxb" };
// C# reserved keywords
private System.Collections.Generic.List<string> keywords = new System.Collections.Generic.List<string>
{
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue", "decimal", "default", "delegate",
"do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally", "fixed", "float", "for", "foreach", "goto", "if", "implicit", "in",
"int", "interface", "internal", "is", "lock", "long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private",
"protected", "public", "readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch", "this",
"throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void", "volatile", "while"
};
bool shouldTraverseSubfolders( string path )
{
if( !path.Contains( "/bin/" ) )
{
return true;
}
return Directory.GetFiles( path, "*.xnb", SearchOption.AllDirectories ).Length > 0;
}
// recursively creates a class for each directory
void printDirectoryClass( string dir, int depth, string sourceFolder )
{
var dirInfo = new DirectoryInfo( dir );
var firstIndent = new string( ' ', depth * 4 );
var className = generateClassName( dirInfo.Name, true );
WriteLine( "{0}public static class {1}\n{2}{{", firstIndent, className, firstIndent );
// handle subdirectories
foreach( var subdir in Directory.GetDirectories( dir ) )
printDirectoryClass( subdir, depth + 1, sourceFolder );
// handle files
printContentFiles( dir, depth + 1, sourceFolder );
WriteLine( "{0}}}\n", firstIndent );
}
// prints a const string for each file in the directory
void printContentFiles( string dir, int depth, string sourceFolder )
{
var firstIndent = new string( ' ', depth * 4 );
var files = Directory.EnumerateFiles( dir )
.Where( s => Array.IndexOf( fileExtensionsToCopy, Path.GetExtension( s ) ) >= 0 );
foreach( var file in files )
{
// clear out all of the path up to the sourceFolder so we get just the relative path to the Content folder
var finalPath = file.Substring( file.IndexOf( sourceFolder ) + sourceFolder.Length );
var fileInfo = new FileInfo( file );
var fileName = fileInfo.Name;
// clean the extension
foreach( var extension in fileExtensionsToCopy )
{
fileName = fileName.Replace( extension, string.Empty );
}
var className = generateClassName( fileName, false );
if( finalPath[0] == '/' || finalPath[0] == '\\' )
finalPath = finalPath.Substring( 1 );
// if file name is reserved insert a leading '@'
if( keywords.Contains( className ) )
className = className.Insert( 0, "@" );
WriteLine( "{0}public const string {1} = @\"{2}\";", firstIndent, className, finalPath );
}
if( files.Count() > 0 )
{
WriteLine( "" );
}
}
string stripInvalidPathChars( string input )
{
var invalidChars = Path.GetInvalidPathChars();
return new string( input.Where( m => !invalidChars.Contains( m ) ).ToArray<char>() );
}
string stripInvalidFilenameChars( string input )
{
var invalidChars = Path.GetInvalidFileNameChars();
return new string( input.Where( m => !invalidChars.Contains( m ) ).ToArray<char>() );
}
// attempts to generate a proper path name
string generateClassName( string className, bool uppercaseFirstChar )
{
// handle upper or lower casing the first char in the className
if( uppercaseFirstChar && char.IsLower( className[0] ) )
className = char.ToUpper( className[0] ) + className.Substring( 1 );
else if( !uppercaseFirstChar && char.IsUpper( className[0] ) )
className = char.ToLower( className[0] ) + className.Substring( 1 );
// remove invalid characters
var regex = new Regex( @"[^\p{Ll}\p{Lu}\p{Lt}\p{Lo}\p{Nd}\p{Nl}\p{Mn}\p{Mc}\p{Cf}\p{Pc}\p{Lm}]" );
className = regex.Replace( className, "" );
// class name doesn't begin with a letter, insert an underscore
if( !char.IsLetter( className, 0 ) )
className = className.Insert( 0, "_" );
return className.Replace( " ", string.Empty );
}
#>