using Nez; using Nez.ImGuiTools; namespace project_name { class Game1 : Core { public Game1() : base() {} override protected void Initialize() { base.Initialize(); #if DEBUG System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out)); // render Nez in the imgui window in debug mode var imGuiManager = new ImGuiManager(); Core.RegisterGlobalManager(imGuiManager); #endif Scene = new DefaultScene(); } } }