using Nez; using Nez.ImGuiTools; namespace project_name { class Game1 : Core { public Game1() : base() {} override protected void Initialize() { base.Initialize(); #if DEBUG System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out)); #endif Scene = new DefaultScene(); // optionally render Nez in an ImGui window var imGuiManager = new ImGuiManager(); Core.RegisterGlobalManager(imGuiManager); } } }