using System; using System.IO; using System.Runtime.InteropServices; using Microsoft.Xna.Framework; namespace project_name { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetDefaultDllDirectories(int directoryFlags); [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] static extern void AddDllDirectory(string lpPathName); [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetDllDirectory(string lpPathName); const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000; public static void Main(string[] args) { if (Environment.OSVersion.Platform == PlatformID.Win32NT) { try { SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS); AddDllDirectory(Path.Combine( AppDomain.CurrentDomain.BaseDirectory, Environment.Is64BitProcess ? "x64" : "x86" )); } catch { // Pre-Windows 7, KB2533623 SetDllDirectory(Path.Combine( AppDomain.CurrentDomain.BaseDirectory, Environment.Is64BitProcess ? "x64" : "x86" )); } } using (Game1 game = new Game1()) { game.Run(); } } } }