using System; using Microsoft.Xna.Framework; namespace project_name { class Game1 : Game { GraphicsDeviceManager graphics; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } override protected void Initialize() { base.Initialize(); } override protected void LoadContent() { base.LoadContent(); } override protected void Update(GameTime gameTime) { base.Update(gameTime); } override protected void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); base.Draw(gameTime); } } }