using Nez; namespace project_name { class Game1 : Core { public Game1() : base() {} override protected void Initialize() { base.Initialize(); #if DEBUG System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out)); #endif var newScene = new Scene(); newScene.addRenderer(new DefaultRenderer()); var logo = newScene.content.Load("nez-logo-black"); newScene.createEntity("logo") .setPosition(Screen.center) .addComponent(new Nez.Sprites.Sprite(logo)); scene = newScene; } } }