move Scene code into a class

This commit is contained in:
Mike
2019-02-18 22:46:59 -08:00
parent a64bc8356d
commit e689a13d70
3 changed files with 23 additions and 13 deletions

View File

@@ -16,21 +16,11 @@ namespace project_name
System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
#endif
// setup a Scene so we have something to show
var newScene = new Scene();
newScene.addRenderer(new DefaultRenderer());
var logo = newScene.content.Load<Microsoft.Xna.Framework.Graphics.Texture2D>("nez-logo-black");
newScene.createEntity("logo")
.setPosition(Screen.center)
.addComponent(new Nez.Sprites.Sprite(logo));
scene = newScene;
scene = new DefaultScene();
// optionally render Nez in an ImGui window
var imGuiManager = new ImGuiManager();
Core.registerGlobalManager( imGuiManager );
imGuiManager.setEnabled( true );
Core.registerGlobalManager(imGuiManager);
}
}
}