handle .gitignore

This commit is contained in:
Mike 2019-02-12 16:08:21 -08:00
parent 4e5f94d27a
commit c92299c546
4 changed files with 10 additions and 5 deletions

8
.gitignore vendored
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@ -1,9 +1,9 @@
.DS_Store .DS_Store
FNA/ FNA/
fnalibs/ fnalibs/
Shitty/bin project_name/bin
Shitty/CompiledContent/bin project_name/obj
Shitty/CompiledContent/obj project_name/CompiledContent/bin
project_name/CompiledContent/obj
.mgstats .mgstats
Shitty/obj

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@ -23,7 +23,7 @@ Start new FNA projects with Nez quickly and easily with handy setup scripts, a v
That's it! Now you're ready to build and run the base project. When developing raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool. That's it! Now you're ready to build and run the base project. When developing raw content (files not processed by the Pipeline tool) should be placed in the `Content` folder and anything that needs processing should go in the `CompiledContent` folder and added to the Pipeline tool.
If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 is a good spot): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));` If you want to see the output of `Debug.*` calls in the VS Code Debug Console, you have to install a listener by adding this somewhere in your code (Game1 by default has one for you): `System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));`
## Build Tasks ## ## Build Tasks ##

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@ -106,6 +106,7 @@ fi
sed -i '' "s/project_name/$newProjectName/g" project_name.code-workspace sed -i '' "s/project_name/$newProjectName/g" project_name.code-workspace
sed -i '' "s/project_name/$newProjectName/g" project_name.sln sed -i '' "s/project_name/$newProjectName/g" project_name.sln
sed -i '' "s/project_name/$newProjectName/g" .gitignore
sed -i '' "s/project_name/$newProjectName/g" project_name/project_name.sln sed -i '' "s/project_name/$newProjectName/g" project_name/project_name.sln
sed -i '' "s/project_name/$newProjectName/g" project_name/project_name.csproj sed -i '' "s/project_name/$newProjectName/g" project_name/project_name.csproj
sed -i '' "s/project_name/$newProjectName/g" project_name/Game1.cs sed -i '' "s/project_name/$newProjectName/g" project_name/Game1.cs

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@ -11,6 +11,10 @@ namespace project_name
{ {
base.Initialize(); base.Initialize();
#if DEBUG
System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
#endif
var newScene = new Scene(); var newScene = new Scene();
newScene.addRenderer(new DefaultRenderer()); newScene.addRenderer(new DefaultRenderer());