From afacb20af4fdc75fbdcef3b80d62c3f8e6df1c9f Mon Sep 17 00:00:00 2001 From: Terrannus <32988376+Terrannus@users.noreply.github.com> Date: Wed, 20 Oct 2021 16:13:44 +0200 Subject: [PATCH 1/2] Changes to make setup easier on VS + Windows - Added details to ReadMe on how to add environment variable to PATH for MSBuild.exe - Added a bit to the script to allow forcing execution. --- getFNA.ps1 | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/getFNA.ps1 b/getFNA.ps1 index 162c762..38a3135 100644 --- a/getFNA.ps1 +++ b/getFNA.ps1 @@ -4,6 +4,10 @@ # Usage: ./getFNA.sh # Description: Quick and easy way to install a local copy of FNA and its native libraries. + +Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass + + # Checks if dotnet is installed function checkDotnet() { From befae36401842ed6f9c98fedef1a44764cd9513b Mon Sep 17 00:00:00 2001 From: Terrannus <32988376+Terrannus@users.noreply.github.com> Date: Wed, 20 Oct 2021 16:14:31 +0200 Subject: [PATCH 2/2] Removed references to MonoGame Pipeline Tool No longer included with MonoGame. --- project_name/DefaultScene.cs | 4 ---- project_name/project_name.csproj | 3 --- 2 files changed, 7 deletions(-) diff --git a/project_name/DefaultScene.cs b/project_name/DefaultScene.cs index 937f2bb..9ba0068 100755 --- a/project_name/DefaultScene.cs +++ b/project_name/DefaultScene.cs @@ -16,10 +16,6 @@ namespace project_name .AddComponent() .AddComponent(new PrototypeSpriteRenderer(20, 20)); - var logo = Content.Load("nez-logo-black"); - CreateEntity("logo") - .SetPosition(Screen.Center) - .AddComponent(new SpriteRenderer(logo)); } } } diff --git a/project_name/project_name.csproj b/project_name/project_name.csproj index 9699cfa..c43fe51 100644 --- a/project_name/project_name.csproj +++ b/project_name/project_name.csproj @@ -56,9 +56,6 @@ - - - true true