mirror of
https://github.com/prime31/FNA-VSCode-Template.git
synced 2025-10-31 21:50:44 +07:00
dotnet core jank
This commit is contained in:
parent
c3e9e7cf80
commit
5317c2745d
18
.vscode/launch.json
vendored
18
.vscode/launch.json
vendored
@ -4,7 +4,23 @@
|
|||||||
|
|
||||||
"version": "0.2.0",
|
"version": "0.2.0",
|
||||||
"configurations": [
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Launch (dotnet)",
|
||||||
|
"type": "coreclr",
|
||||||
|
"request": "launch",
|
||||||
|
"preLaunchTask": "Build (Debug)",
|
||||||
|
"program": "${workspaceFolder}/project_name/bin/Debug/project_name.dll",
|
||||||
|
"args": [],
|
||||||
|
"cwd": "${workspaceFolder}/project_name",
|
||||||
|
"console": "internalConsole",
|
||||||
|
"stopAtEntry": false,
|
||||||
|
"internalConsoleOptions": "openOnSessionStart",
|
||||||
|
"osx":{
|
||||||
|
"env": {
|
||||||
|
"DYLD_LIBRARY_PATH": "${workspaceFolder}/project_name/bin/Debug/osx/"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "Launch (Mac)",
|
"name": "Launch (Mac)",
|
||||||
"type": "mono",
|
"type": "mono",
|
||||||
|
|||||||
13
.vscode/tasks.json
vendored
13
.vscode/tasks.json
vendored
@ -1,6 +1,19 @@
|
|||||||
{
|
{
|
||||||
"version": "2.0.0",
|
"version": "2.0.0",
|
||||||
"tasks": [
|
"tasks": [
|
||||||
|
{
|
||||||
|
"label": "dotnet Build and Run (Debug)",
|
||||||
|
"type": "shell",
|
||||||
|
"group": "build",
|
||||||
|
"osx":{
|
||||||
|
"command": "dotnet ${workspaceFolder}/project_name/bin/Debug/project_name.dll",
|
||||||
|
"env": {
|
||||||
|
"DYLD_LIBRARY_PATH": "${workspaceFolder}/project_name/bin/Debug/osx/"
|
||||||
|
},
|
||||||
|
},
|
||||||
|
"dependsOn": "Build (Debug)",
|
||||||
|
"problemMatcher": "$msCompile"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"label": "Restore Project",
|
"label": "Restore Project",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
|
|||||||
@ -1,32 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using Nez;
|
using Nez;
|
||||||
using Nez.ImGuiTools;
|
using Nez.ImGuiTools;
|
||||||
|
|
||||||
namespace project_name
|
namespace project_name
|
||||||
{
|
{
|
||||||
class Game1 : Core
|
class Game1 : Core
|
||||||
{
|
{
|
||||||
public Game1() : base()
|
public Game1() : base()
|
||||||
{
|
{
|
||||||
// uncomment this line for scaled pixel art games
|
// uncomment this line for scaled pixel art games
|
||||||
// System.Environment.SetEnvironmentVariable("FNA_OPENGL_BACKBUFFER_SCALE_NEAREST", "1");
|
// System.Environment.SetEnvironmentVariable("FNA_OPENGL_BACKBUFFER_SCALE_NEAREST", "1");
|
||||||
}
|
}
|
||||||
|
|
||||||
override protected void Initialize()
|
override protected void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
Scene = new DefaultScene();
|
Scene = new DefaultScene();
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
|
// System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
|
||||||
|
|
||||||
// optionally render Nez in an ImGui window
|
// optionally render Nez in an ImGui window
|
||||||
var imGuiManager = new ImGuiManager();
|
var imGuiManager = new ImGuiManager();
|
||||||
Core.RegisterGlobalManager(imGuiManager);
|
Core.RegisterGlobalManager(imGuiManager);
|
||||||
|
|
||||||
// optionally load up ImGui DLL if not using the above setup so that its command gets loaded in the DebugConsole
|
// optionally load up ImGui DLL if not using the above setup so that its command gets loaded in the DebugConsole
|
||||||
//System.Reflection.Assembly.Load("Nez.ImGui")
|
//System.Reflection.Assembly.Load("Nez.ImGui")
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,51 +1,82 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
namespace project_name
|
namespace project_name
|
||||||
{
|
{
|
||||||
class Program
|
class Program
|
||||||
{
|
{
|
||||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
static extern bool SetDefaultDllDirectories(int directoryFlags);
|
static extern bool SetDefaultDllDirectories(int directoryFlags);
|
||||||
|
|
||||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
static extern void AddDllDirectory(string lpPathName);
|
static extern void AddDllDirectory(string lpPathName);
|
||||||
|
|
||||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
static extern bool SetDllDirectory(string lpPathName);
|
static extern bool SetDllDirectory(string lpPathName);
|
||||||
|
|
||||||
const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
|
const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
|
||||||
|
|
||||||
public static void Main(string[] args)
|
public static void Main(string[] args)
|
||||||
{
|
{
|
||||||
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
NativeLibrary.SetDllImportResolver(typeof(Microsoft.Xna.Framework.Color).Assembly, ImportResolver);
|
||||||
|
|
||||||
|
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
|
||||||
|
AddDllDirectory(Path.Combine(
|
||||||
|
AppDomain.CurrentDomain.BaseDirectory,
|
||||||
|
Environment.Is64BitProcess ? "x64" : "x86"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// Pre-Windows 7, KB2533623
|
||||||
|
SetDllDirectory(Path.Combine(
|
||||||
|
AppDomain.CurrentDomain.BaseDirectory,
|
||||||
|
Environment.Is64BitProcess ? "x64" : "x86"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using (Game1 game = new Game1())
|
||||||
|
{
|
||||||
|
game.Run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
|
||||||
|
{
|
||||||
|
IntPtr libHandle = IntPtr.Zero;
|
||||||
|
if (libraryName == "FNA3D")
|
||||||
|
{
|
||||||
|
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||||
|
NativeLibrary.TryLoad("bin/Debug/x64/FNA3D.dll", assembly, DllImportSearchPath.System32, out libHandle);
|
||||||
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||||
|
NativeLibrary.TryLoad("bin/Debug/osx/libFNA3D.0.dylib", assembly, DllImportSearchPath.System32, out libHandle);
|
||||||
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||||
|
NativeLibrary.TryLoad("bin/Debug/lib64/libFNA3D.so.0", assembly, DllImportSearchPath.System32, out libHandle);
|
||||||
|
}
|
||||||
|
else if (libraryName == "SDL2")
|
||||||
|
{
|
||||||
|
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||||
|
NativeLibrary.TryLoad("bin/Debug/x64/SDL2.dll", assembly, DllImportSearchPath.System32, out libHandle);
|
||||||
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||||
|
NativeLibrary.TryLoad("bin/Debug/osx/libSDL2-2.0.0.dylib", assembly, DllImportSearchPath.System32, out libHandle);
|
||||||
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||||
|
NativeLibrary.TryLoad("bin/Debug/lib64/libSDL2-2.0.0.so.0", assembly, DllImportSearchPath.System32, out libHandle);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
try
|
Console.WriteLine($"----- no case for library load: {libraryName} ---------");
|
||||||
{
|
|
||||||
SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
|
|
||||||
AddDllDirectory(Path.Combine(
|
|
||||||
AppDomain.CurrentDomain.BaseDirectory,
|
|
||||||
Environment.Is64BitProcess ? "x64" : "x86"
|
|
||||||
));
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// Pre-Windows 7, KB2533623
|
|
||||||
SetDllDirectory(Path.Combine(
|
|
||||||
AppDomain.CurrentDomain.BaseDirectory,
|
|
||||||
Environment.Is64BitProcess ? "x64" : "x86"
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
Console.WriteLine($"----- no case for library load: {libHandle} ---------");
|
||||||
using (Game1 game = new Game1())
|
return libHandle;
|
||||||
{
|
}
|
||||||
game.Run();
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@ -2,7 +2,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net471</TargetFramework>
|
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
<AssemblyName>project_name</AssemblyName>
|
<AssemblyName>project_name</AssemblyName>
|
||||||
@ -13,8 +13,8 @@
|
|||||||
|
|
||||||
<!-- Reference FNA, Nez, ImGui and Persistence projects. Optionally add a Farseer reference here and in the .sln file -->
|
<!-- Reference FNA, Nez, ImGui and Persistence projects. Optionally add a Farseer reference here and in the .sln file -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="../FNA/FNA.csproj"/>
|
<ProjectReference Include="../FNA/FNA.Core.csproj"/>
|
||||||
<ProjectReference Include="../Nez/Nez.Portable/Nez.FNA.csproj"/>
|
<ProjectReference Include="../Nez/Nez.Portable/Nez.FNA.Standard.csproj"/>
|
||||||
<ProjectReference Include="../Nez/Nez.Persistence/Nez.FNA.Persistence.csproj" />
|
<ProjectReference Include="../Nez/Nez.Persistence/Nez.FNA.Persistence.csproj" />
|
||||||
<ProjectReference Include="../Nez/Nez.ImGui/Nez.FNA.ImGui.csproj"/>
|
<ProjectReference Include="../Nez/Nez.ImGui/Nez.FNA.ImGui.csproj"/>
|
||||||
<!-- <ProjectReference Include="../Nez/Nez.FarseerPhysics/Nez.FNA.FarseerPhysics.csproj" /> -->
|
<!-- <ProjectReference Include="../Nez/Nez.FarseerPhysics/Nez.FNA.FarseerPhysics.csproj" /> -->
|
||||||
@ -51,12 +51,13 @@
|
|||||||
<None Remove="CompiledContent\.*"/>
|
<None Remove="CompiledContent\.*"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<!-- MonoGames content pipeline needs this defined -->
|
<!-- optional: MonoGame's content pipeline needs this defined
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<MonoGameContentReference Include="CompiledContent\Content.mgcb"/>
|
<MonoGameContentReference Include="CompiledContent\Content.mgcb"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Import Project="../MonoGameContent.targets"/>
|
<Import Project="../MonoGameContent.targets"/>
|
||||||
|
-->
|
||||||
|
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user