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https://github.com/prime31/FNA-VSCode-Template.git
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dotnet core jank
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parent
c3e9e7cf80
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18
.vscode/launch.json
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18
.vscode/launch.json
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@ -4,7 +4,23 @@
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"version": "0.2.0",
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"version": "0.2.0",
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"configurations": [
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"configurations": [
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{
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"name": "Launch (dotnet)",
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"type": "coreclr",
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"request": "launch",
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"preLaunchTask": "Build (Debug)",
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"program": "${workspaceFolder}/project_name/bin/Debug/project_name.dll",
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"args": [],
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"cwd": "${workspaceFolder}/project_name",
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"console": "internalConsole",
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"stopAtEntry": false,
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"internalConsoleOptions": "openOnSessionStart",
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"osx":{
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"env": {
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"DYLD_LIBRARY_PATH": "${workspaceFolder}/project_name/bin/Debug/osx/"
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}
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}
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},
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{
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{
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"name": "Launch (Mac)",
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"name": "Launch (Mac)",
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"type": "mono",
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"type": "mono",
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13
.vscode/tasks.json
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13
.vscode/tasks.json
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@ -1,6 +1,19 @@
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{
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{
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"version": "2.0.0",
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"version": "2.0.0",
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"tasks": [
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"tasks": [
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{
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"label": "dotnet Build and Run (Debug)",
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"type": "shell",
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"group": "build",
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"osx":{
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"command": "dotnet ${workspaceFolder}/project_name/bin/Debug/project_name.dll",
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"env": {
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"DYLD_LIBRARY_PATH": "${workspaceFolder}/project_name/bin/Debug/osx/"
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},
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},
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"dependsOn": "Build (Debug)",
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"problemMatcher": "$msCompile"
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},
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{
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{
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"label": "Restore Project",
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"label": "Restore Project",
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"type": "shell",
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"type": "shell",
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@ -1,3 +1,6 @@
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using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Nez;
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using Nez;
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using Nez.ImGuiTools;
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using Nez.ImGuiTools;
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@ -18,7 +21,7 @@ namespace project_name
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Scene = new DefaultScene();
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Scene = new DefaultScene();
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#if DEBUG
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#if DEBUG
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System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
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// System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
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// optionally render Nez in an ImGui window
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// optionally render Nez in an ImGui window
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var imGuiManager = new ImGuiManager();
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var imGuiManager = new ImGuiManager();
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@ -1,7 +1,7 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Microsoft.Xna.Framework;
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namespace project_name
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namespace project_name
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{
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{
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@ -22,6 +22,8 @@ namespace project_name
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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NativeLibrary.SetDllImportResolver(typeof(Microsoft.Xna.Framework.Color).Assembly, ImportResolver);
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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{
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{
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try
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try
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@ -47,5 +49,34 @@ namespace project_name
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game.Run();
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game.Run();
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}
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}
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}
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}
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private static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
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{
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IntPtr libHandle = IntPtr.Zero;
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if (libraryName == "FNA3D")
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{
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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NativeLibrary.TryLoad("bin/Debug/x64/FNA3D.dll", assembly, DllImportSearchPath.System32, out libHandle);
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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NativeLibrary.TryLoad("bin/Debug/osx/libFNA3D.0.dylib", assembly, DllImportSearchPath.System32, out libHandle);
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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NativeLibrary.TryLoad("bin/Debug/lib64/libFNA3D.so.0", assembly, DllImportSearchPath.System32, out libHandle);
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}
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else if (libraryName == "SDL2")
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{
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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NativeLibrary.TryLoad("bin/Debug/x64/SDL2.dll", assembly, DllImportSearchPath.System32, out libHandle);
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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NativeLibrary.TryLoad("bin/Debug/osx/libSDL2-2.0.0.dylib", assembly, DllImportSearchPath.System32, out libHandle);
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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NativeLibrary.TryLoad("bin/Debug/lib64/libSDL2-2.0.0.so.0", assembly, DllImportSearchPath.System32, out libHandle);
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}
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else
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{
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Console.WriteLine($"----- no case for library load: {libraryName} ---------");
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}
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Console.WriteLine($"----- no case for library load: {libHandle} ---------");
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return libHandle;
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}
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>net471</TargetFramework>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AssemblyName>project_name</AssemblyName>
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<AssemblyName>project_name</AssemblyName>
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@ -13,8 +13,8 @@
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<!-- Reference FNA, Nez, ImGui and Persistence projects. Optionally add a Farseer reference here and in the .sln file -->
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<!-- Reference FNA, Nez, ImGui and Persistence projects. Optionally add a Farseer reference here and in the .sln file -->
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../FNA/FNA.csproj"/>
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<ProjectReference Include="../FNA/FNA.Core.csproj"/>
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<ProjectReference Include="../Nez/Nez.Portable/Nez.FNA.csproj"/>
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<ProjectReference Include="../Nez/Nez.Portable/Nez.FNA.Standard.csproj"/>
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<ProjectReference Include="../Nez/Nez.Persistence/Nez.FNA.Persistence.csproj" />
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<ProjectReference Include="../Nez/Nez.Persistence/Nez.FNA.Persistence.csproj" />
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<ProjectReference Include="../Nez/Nez.ImGui/Nez.FNA.ImGui.csproj"/>
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<ProjectReference Include="../Nez/Nez.ImGui/Nez.FNA.ImGui.csproj"/>
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<!-- <ProjectReference Include="../Nez/Nez.FarseerPhysics/Nez.FNA.FarseerPhysics.csproj" /> -->
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<!-- <ProjectReference Include="../Nez/Nez.FarseerPhysics/Nez.FNA.FarseerPhysics.csproj" /> -->
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<None Remove="CompiledContent\.*"/>
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<None Remove="CompiledContent\.*"/>
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</ItemGroup>
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</ItemGroup>
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<!-- MonoGames content pipeline needs this defined -->
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<!-- optional: MonoGame's content pipeline needs this defined
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<ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="CompiledContent\Content.mgcb"/>
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<MonoGameContentReference Include="CompiledContent\Content.mgcb"/>
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</ItemGroup>
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</ItemGroup>
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<Import Project="../MonoGameContent.targets"/>
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<Import Project="../MonoGameContent.targets"/>
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-->
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<PropertyGroup>
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<PropertyGroup>
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