minor cleanup of Game

This commit is contained in:
Mike 2019-09-19 16:42:47 -07:00
parent 9470148057
commit 500f1e4420

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@ -6,15 +6,15 @@ namespace project_name
class Game1 : Core class Game1 : Core
{ {
public Game1() : base() public Game1() : base()
{} {
// uncomment this line for scaled pixel art games
//Environment.SetEnvironmentVariable("FNA_OPENGL_BACKBUFFER_SCALE_NEAREST", "1");
}
override protected void Initialize() override protected void Initialize()
{ {
base.Initialize(); base.Initialize();
// uncomment this line for scaled pixel art games
//Environment.SetEnvironmentVariable("FNA_OPENGL_BACKBUFFER_SCALE_NEAREST", "1");
#if DEBUG #if DEBUG
System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out)); System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out));
#endif #endif
@ -24,6 +24,11 @@ namespace project_name
// optionally render Nez in an ImGui window // optionally render Nez in an ImGui window
var imGuiManager = new ImGuiManager(); var imGuiManager = new ImGuiManager();
Core.RegisterGlobalManager(imGuiManager); Core.RegisterGlobalManager(imGuiManager);
#if DEBUG
// optionally load up ImGui DLL if not using the above setup so that its command gets loaded in the DebugConsole
//System.Reflection.Assembly.Load("Nez.ImGui")
#endif
} }
} }
} }