mirror of
https://github.com/prime31/FNA-VSCode-Template.git
synced 2025-10-31 21:50:44 +07:00
MG content builder working in VS now too
This commit is contained in:
parent
32eb6988a2
commit
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93
MonoGameContent.targets
Normal file
93
MonoGameContent.targets
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@ -0,0 +1,93 @@
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<!--
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The main project needs a reference to this project. We use our own instead of the default MonoGame version so we can control
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where our content gets built since we don't use "Content" but instead use "CompiledContent"
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<Import Project="../MonoGameContent.targets" />
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<MonoGameInstallDirectory
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Condition=" '$(MonoGameInstallDirectory)' == '' And Exists('/Library/Frameworks/Mono.framework/External/xbuild/MonoGame/v3.0/MonoGame.Common.props') ">/Library/Frameworks/Mono.framework/External/xbuild</MonoGameInstallDirectory>
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<MonoGameInstallDirectory
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Condition=" '$(MonoGameInstallDirectory)' == '' ">$(MSBuildProgramFiles32)</MonoGameInstallDirectory>
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<ContentOutputDir>bin/DesktopGL</ContentOutputDir>
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<ContentIntermediateDir>obj/DesktopGL</ContentIntermediateDir>
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</PropertyGroup>
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<UsingTask TaskName="MonoGame.Build.Tasks.CollectContentReferences"
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AssemblyFile="\Library\Frameworks\MonoGame.framework\v3.0\MonoGame.Build.Tasks.dll" />
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<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
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<ItemGroup>
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<AvailableItemName Include="MonoGameContentReference" />
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</ItemGroup>
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<!-- This disables the IDE feature that skips executing msbuild in some build situations. -->
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<PropertyGroup>
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<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
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</PropertyGroup>
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<Target Name="Prepare">
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<PropertyGroup>
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<MonoGameInstallDir>$(MonoGameInstallDirectory)\MonoGame\v3.0\</MonoGameInstallDir>
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<!-- El Capitan Support -->
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono') ">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
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<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MonoGameInstallDir)Tools\MGCB.exe</MonoGameContentBuilderExe>
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<MonoGameContentBuilderCmd>"$(MonoGameContentBuilderExe)"</MonoGameContentBuilderCmd>
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<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX'">$(MonoMacResourcePrefix)</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'iOS'">$(IPhoneResourcePrefix)</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'Android'">$(MonoAndroidAssetsPrefix)</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' != '' And !HasTrailingSlash('$(PlatformResourcePrefix)')">$(PlatformResourcePrefix)\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' == ''"></PlatformResourcePrefix>
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<MonoGameMGCBAdditionalArguments Condition="'$(MonoGameMGCBAdditionalArguments)' ==''">/quiet</MonoGameMGCBAdditionalArguments>
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<Header>/platform:$(MonoGamePlatform)</Header>
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</PropertyGroup>
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<!-- Get all Mono Game Content References and store them in a list -->
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<!-- We do this here so we are compatible with xbuild -->
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<CollectContentReferences ContentReferences="@(MonoGameContentReference)" MonoGamePlatform="$(MonoGamePlatform)">
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<Output TaskParameter="Output" ItemName="ContentReferences" />
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</CollectContentReferences>
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<Error
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Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
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Condition="!Exists('$(MonoGameContentBuilderExe)')"
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/>
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<Warning
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Text="No Content References Found. Please make sure your .mgcb file has a build action of MonoGameContentReference"
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Condition=" '%(ContentReferences.FullPath)' == '' "
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/>
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</Target>
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<PropertyGroup>
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<BuildDependsOn>
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BuildContent;
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$(BuildDependsOn);
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</BuildDependsOn>
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</PropertyGroup>
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<Target Name="RunContentBuilder">
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<Exec Condition=" '%(ContentReferences.FullPath)' != '' "
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Command="$(MonoGameContentBuilderCmd) $(MonoGameMGCBAdditionalArguments) $(Header) /@:"%(ContentReferences.FullPath)" /outputDir:"$(ContentOutputDir)" /intermediateDir:"$(ContentIntermediateDir)""
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WorkingDirectory="%(ContentReferences.RootDir)%(ContentReferences.Directory)" />
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<CreateItem Include="%(ContentReferences.RelativeFullPath)%(ContentReferences.ContentOutputDir)\**\*.*"
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AdditionalMetadata="ContentOutputDir=%(ContentReferences.ContentDirectory)">
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<Output TaskParameter="Include" ItemName="ExtraContent" />
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</CreateItem>
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</Target>
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<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder" AfterTargets="Build" Condition=" '@(MonoGameContentReference)' != '' "
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Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
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<CreateItem Include="%(ExtraContent.FullPath)" AdditionalMetadata="Link=$(PlatformResourcePrefix)%(ExtraContent.ContentOutputDir)%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
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Condition="'%(ExtraContent.Filename)' != ''">
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<Output TaskParameter="Include" ItemName="Content" Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS' And '$(MonoGamePlatform)' != 'MacOSX'" />
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<Output TaskParameter="Include" ItemName="BundleResource" Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'" />
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<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
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</CreateItem>
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</Target>
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</Project>
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@ -72,7 +72,7 @@ function downloadImGui()
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#git -C $MY_DIR clone https://github.com/mellinoe/ImGui.NET.git --recursive
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#git -C $MY_DIR clone https://github.com/mellinoe/ImGui.NET.git --recursive
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git -C $MY_DIR clone -b fix-MonoGame-FNA https://github.com/prime31/ImGui.NET.git --recursive
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git -C $MY_DIR clone -b fix-MonoGame-FNA https://github.com/prime31/ImGui.NET.git --recursive
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if [ $? -eq 0 ]; then
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if [ $? -eq 0 ]; then
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echo "Finished downloading!\n"
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echo "Finished downloading!"
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else
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else
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echo >&2 "ERROR: Unable to download successfully. Maybe try again later?"
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echo >&2 "ERROR: Unable to download successfully. Maybe try again later?"
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fi
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fi
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@ -214,5 +214,7 @@ if [ ! $? -eq 0 ]; then
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printf "\n\nManually run the following command:\n\nnuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName\n\n"
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printf "\n\nManually run the following command:\n\nnuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName\n\n"
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else
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else
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echo "nuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName" | pbcopy
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echo "nuget restore Nez.FNA/Nez/Nez.sln && msbuild Nez.FNA/Nez/Nez.sln && msbuild /t:restore $newProjectName" | pbcopy
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echo "command copied to your clipboard"
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echo ""
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echo "A build command was copied to your clipboard. Paste and run it now."
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echo ""
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fi
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fi
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@ -1,90 +1,95 @@
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<?xml version="1.0"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>net471</TargetFramework>
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<TargetFramework>net471</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AssemblyName>project_name</AssemblyName>
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<AssemblyName>project_name</AssemblyName>
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<MonoGamePlatform>DesktopGL</MonoGamePlatform>
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<MonoGamePlatform>DesktopGL</MonoGamePlatform>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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<!-- Reference FNA, Nez and ImGui projects -->
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<!-- Reference FNA, Nez and ImGui projects -->
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../FNA/FNA.csproj" />
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<ProjectReference Include="../FNA/FNA.csproj"/>
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<ProjectReference Include="../Nez.FNA/Nez.FNA/Nez.FNA.csproj" />
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<ProjectReference Include="../Nez.FNA/Nez.FNA/Nez.FNA.csproj"/>
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<ProjectReference Include="../ImGui.NET/src/ImGui.NET/ImGui.NET.csproj"/>
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<ProjectReference Include="../ImGui.NET/src/ImGui.NET/ImGui.NET.csproj"/>
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</ItemGroup>
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</ItemGroup>
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<!-- Include the Content directory (except for .fx files, since we use .fxb at runtime) -->
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<!-- Include the Content directory (except for .fx files, since we use .fxb at runtime) -->
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<ItemGroup>
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<ItemGroup>
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<Content Include="Content/**/*.*" Exclude="**/*.fx; Content/Content-Goes-Here.txt">
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<Content Include="Content/**/*.*" Exclude="**/*.fx; Content/Content-Goes-Here.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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</ItemGroup>
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</ItemGroup>
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<!-- Include the CompiledContent bin (MGCB output). Copy it to the Content folder in the build. -->
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<!-- Include the CompiledContent bin (MGCB output). Copy it to the Content folder in the build. -->
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<ItemGroup>
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<ItemGroup>
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<Content Include="CompiledContent/bin/DesktopGL/**/*.xnb">
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<Content Include="CompiledContent/bin/DesktopGL/**/*.xnb">
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<Link>Content/%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>Content/%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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</ItemGroup>
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<!-- cleanup so VS looks clean -->
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<None Remove="CompiledContent\obj\**"/>
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<!-- I can't seem to get msbuild to automatically handle content so these next two bits do nothing -->
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<None Remove="CompiledContent\bin\**"/>
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<ItemGroup>
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<None Remove="CompiledContent\.*"/>
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<MonoGameContentReference Include="CompiledContent\Content.mgcb" />
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</ItemGroup>
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</ItemGroup>
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<!-- MonoGames content pipeline needs this defined -->
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<ItemGroup>
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<MonoGameContentReference Include="CompiledContent\Content.mgcb"/>
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</ItemGroup>
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<PropertyGroup>
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<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
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<Import Project="../MonoGameContent.targets"/>
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<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
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</PropertyGroup>
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<PropertyGroup>
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<!-- Copy fnalib directories to output -->
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<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
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<ItemGroup>
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<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
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<Content Include="..\fnalibs\x86\**\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x64'">
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</PropertyGroup>
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<Link>x86\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<!-- Copy fnalib directories to output -->
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</Content>
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<ItemGroup>
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<Content Include="..\fnalibs\x64\**\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x86'">
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<Content Include="..\fnalibs\x86\**\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x64'">
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<Link>x64\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>x86\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="..\fnalibs\osx\**\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsOSX) == 'true'">
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<Content Include="..\fnalibs\x64\**\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x86'">
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<Link>osx\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>x64\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="..\fnalibs\lib\**\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsLinux) == 'true'">
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<Content Include="..\fnalibs\osx\**\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsOSX) == 'true'">
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<Link>lib\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>osx\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="..\fnalibs\lib64\**\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsLinux) == 'true'">
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<Content Include="..\fnalibs\lib\**\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsLinux) == 'true'">
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<Link>lib64\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>lib\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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</ItemGroup>
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<Content Include="..\fnalibs\lib64\**\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsLinux) == 'true'">
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<Link>lib64\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<!-- Copy ImGui native code to output -->
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<ItemGroup>
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</Content>
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<Content Include="..\ImGui.NET\deps\cimgui\win-x86\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x64'">
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</ItemGroup>
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<!-- Copy ImGui native code to output -->
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</Content>
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<ItemGroup>
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<Content Include="..\ImGui.NET\deps\cimgui\win-x64\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x86'">
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<Content Include="..\ImGui.NET\deps\cimgui\win-x86\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x64'">
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="..\ImGui.NET\deps\cimgui\osx-x64\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsOSX) == 'true'">
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<Content Include="..\ImGui.NET\deps\cimgui\win-x64\*.*" Condition="'$(OS)' == 'Windows_NT' AND '$(Platform)' != 'x86'">
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="..\ImGui.NET\deps\cimgui\linux-x64\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsLinux) == 'true'">
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<Content Include="..\ImGui.NET\deps\cimgui\osx-x64\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsOSX) == 'true'">
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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</ItemGroup>
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<Content Include="..\ImGui.NET\deps\cimgui\linux-x64\*.*" Condition="'$(OS)' != 'Windows_NT' AND $(IsLinux) == 'true'">
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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</Project>
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